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Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,12 +80,8 @@ FramebufferManager::FramebufferManager()
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// Render buffer for AccessEFB (depth data)
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D3DFORMAT DepthTexFormats[2];
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// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
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if (s_efb.depth_surface_Format == FOURCC_RAWZ || s_efb.depth_surface_Format == D3DFMT_D24X8)
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DepthTexFormats[0] = D3DFMT_A8R8G8B8;
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else
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DepthTexFormats[0] = D3DFMT_R32F;
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DepthTexFormats[0] = D3DFMT_D24X8;
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// This is expected to work on all hardware
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DepthTexFormats[1] = D3DFMT_A8R8G8B8;
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for (int i = 0; i < 2; ++i)
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