Emulated Wiimote: Added dead zone option for the gamepad input

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-14 01:15:35 +00:00
parent 94583cbab0
commit 79947e5d29
13 changed files with 239 additions and 103 deletions

View File

@ -162,8 +162,8 @@ void Config::Save(int Slot)
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
//iniFile.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
//iniFile.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "DeadZone", WiiMoteEmu::PadMapping[i].deadzone);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);

View File

@ -100,11 +100,13 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
// Gamepad
EVT_COMBOBOX(IDC_JOYNAME, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TRIGGER_TYPE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_INPUT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_PITCH, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_LEFT_DIAGONAL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_LEFT_C2S, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_PITCH, ConfigDialog::GeneralSettingsChanged)
@ -157,7 +159,10 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
g_Config.Load();
CreateGUIControls();
LoadFile();
// Set control values
UpdateGUI();
// Update dead zone
DoChangeDeadZone();
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
@ -281,7 +286,7 @@ void ConfigDialog::DoSave(bool ChangePad, int Slot)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
// Save the settings for the current pad
g_Config.Save(Slot);
// Now we can update the ID
WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
@ -295,6 +300,8 @@ void ConfigDialog::DoSave(bool ChangePad, int Slot)
// Then change it back to ""
ToBlank();
Console::Print("WiiMoteEmu::PadMapping[%i].ID = %i\n", Page, m_Joyname[Page]->GetSelection());
}
//////////////////////////////////////
@ -332,7 +339,6 @@ wxBitmap ConfigDialog::CreateBitmapDot()
// Set outline and fill colors
//wxBrush RedBrush(_T("#0383f0"));
//wxPen RedPen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
@ -341,6 +347,36 @@ wxBitmap ConfigDialog::CreateBitmapDot()
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapDeadZone(int Radius)
{
wxBitmap bitmap(Radius*2, Radius*2);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
//dc.SetBackground(*wxGREEN_BRUSH);
dc.Clear();
dc.DrawCircle(Radius, Radius, Radius);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapClear()
{
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.Clear();
//dc.DrawRectangle(0, 0, BoxW, BoxH);
//dc.SelectObject(wxNullBitmap);
return bitmap;
}
//////////////////////////////////////
@ -499,15 +535,13 @@ void ConfigDialog::CreateGUIControls()
// -----------------------------
/**/
// Controller
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(155, -1), StrJoyname, wxCB_READONLY);
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(185, -1), StrJoyname, wxCB_READONLY);
// Circle to square
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle to square"));
// The label
m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle To Square"));
// The drop down menu for the circle to square adjustment
m_CheckC2SLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Diagonal"));
wxArrayString asStatusInSet;
asStatusInSet.Add(wxT("100%"));
asStatusInSet.Add(wxT("95%"));
@ -516,6 +550,12 @@ void ConfigDialog::CreateGUIControls()
asStatusInSet.Add(wxT("80%"));
m_ComboDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_LEFT_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
// Dead zone
m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone"));
wxArrayString TextDeadZone;
for (int i = 0; i <= 50; i++) TextDeadZone.Add(wxString::Format(wxT("%i%%"), i));
m_ComboDeadZone[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
m_CheckC2S[i]->SetToolTip(wxT(
@ -528,14 +568,25 @@ void ConfigDialog::CreateGUIControls()
));
// Sizers
m_gDeadZone[i] = new wxBoxSizer(wxVERTICAL);
m_gDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, (wxUP), 0);
m_gDeadZone[i]->Add(m_ComboDeadZone[i], 0, (wxUP), 2);
m_gCircle2Square[i] = new wxBoxSizer(wxHORIZONTAL);
m_gCircle2Square[i]->Add(m_CheckC2SLabel[i], 0, (wxUP), 4);
m_gCircle2Square[i]->Add(m_ComboDiagonal[i], 0, (wxLEFT), 2);
m_gCircle2SquareVert[i] = new wxBoxSizer(wxVERTICAL);
m_gCircle2SquareVert[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_gCircle2SquareVert[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_gC2SDeadZone[i] = new wxBoxSizer(wxHORIZONTAL);
m_gC2SDeadZone[i]->Add(m_gDeadZone[i], 0, (wxUP), 0);
m_gC2SDeadZone[i]->Add(m_gCircle2SquareVert[i], 0, (wxLEFT), 8);
m_gJoyname[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_CheckC2S[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gCircle2Square[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gC2SDeadZone[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
// --------------------------------------------------------------------
@ -546,20 +597,20 @@ void ConfigDialog::CreateGUIControls()
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], ID_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxDefaultSize, StrTilt, wxCB_READONLY);
m_TiltComboRangeRoll[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_ROLL, StrTiltRangeRoll[0], wxDefaultPosition, wxDefaultSize, StrTiltRangeRoll, wxCB_READONLY);
m_TiltComboRangePitch[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE_PITCH, StrTiltRangePitch[0], wxDefaultPosition, wxDefaultSize, StrTiltRangePitch, wxCB_READONLY);
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll Range"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch Range"));
m_TiltTextRoll[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Roll"));
m_TiltTextPitch[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Pitch"));
m_TiltInvertRoll[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_ROLL, wxT("Invert"));
m_TiltInvertPitch[i] = new wxCheckBox(m_Controller[i], ID_TILT_INVERT_PITCH, wxT("Invert"));
// Sizers
m_TiltGrid[i] = new wxGridBagSizer(0, 0);
m_TiltGrid[i]->Add(m_TiltTextRoll[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_TiltGrid[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangeRoll[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_TiltGrid[i]->Add(m_TiltInvertRoll[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP | wxDOWN | wxRIGHT), 2);
m_TiltGrid[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxTOP), 4);
m_TiltGrid[i]->Add(m_TiltTextPitch[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 6);
m_TiltGrid[i]->Add(m_TiltComboRangePitch[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxTOP | wxDOWN), 2);
m_TiltGrid[i]->Add(m_TiltInvertPitch[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 4);
// For additional padding options if needed
//m_TiltHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
@ -626,7 +677,7 @@ void ConfigDialog::CreateGUIControls()
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
// The choice box and its name label
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 2);
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 3);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
// The status text boxes
@ -641,7 +692,6 @@ void ConfigDialog::CreateGUIControls()
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
// --------------------------------------------------------------------
// Row 2 Sizers: Connected pads, tilt, triggers
// -----------------------------
@ -667,6 +717,7 @@ void ConfigDialog::CreateGUIControls()
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
@ -1121,13 +1172,18 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
break;
case IDC_JOYNAME:
DoChangeJoystick();
// The are defined in PadMapping and we can run the same function to update all of them
break;
// These are defined in PadMapping and we can run the same function to update all of them
case IDCB_LEFT_DIAGONAL:
case IDC_LEFT_C2S:
case ID_TILT_INVERT_ROLL:
case ID_TILT_INVERT_PITCH:
SaveButtonMappingAll(Page);
break;
case IDCB_DEAD_ZONE:
SaveButtonMappingAll(Page);
DoChangeDeadZone();
break;
//////////////////////////
// Recording
@ -1211,6 +1267,9 @@ void ConfigDialog::UpdateGUI(int Slot)
#ifdef _WIN32
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++) m_Notebook->FindItem(i)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_JOYNAME)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_LEFT_C2S)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_LEFT_DIAGONAL)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE)->Enable(PadEnabled);
m_Notebook->FindItem(ID_TRIGGER_TYPE)->Enable(PadEnabled);
#endif
}

View File

@ -56,7 +56,8 @@ class ConfigDialog : public wxDialog
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4];
wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
int m_iRecordTo;
@ -86,7 +87,7 @@ class ConfigDialog : public wxDialog
// Emulated Wiimote key settings
wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
*m_HorizControllers[4], *m_gCircle2Square[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
@ -97,7 +98,7 @@ class ConfigDialog : public wxDialog
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4];
wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_CheckC2SLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4];
@ -105,7 +106,7 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4], *m_WideScreen[4];
wxCheckBox *m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4];
wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_TriggerType[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZone[4], *m_TriggerType[4];
// Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
@ -114,7 +115,7 @@ class ConfigDialog : public wxDialog
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4];
wxBitmap CreateBitmapDot(), CreateBitmap();
wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear();
wxButton * m_RecordButton[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKey[RECORDING_ROWS + 1];
@ -144,11 +145,12 @@ class ConfigDialog : public wxDialog
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
ID_SIDEWAYSDPAD, // Emulated
// Emulated Wiimote
ID_SIDEWAYSDPAD,
ID_WIDESCREEN,
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
IDC_WIMOTE_ON, IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL,
IDC_WIMOTE_ON,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
@ -160,6 +162,7 @@ class ConfigDialog : public wxDialog
ID_TRIGGER_L, ID_TRIGGER_R,
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
// Real
@ -188,7 +191,7 @@ class ConfigDialog : public wxDialog
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone();
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;

View File

@ -74,6 +74,16 @@ void ConfigDialog::PadClose(int Close) // Close for slot 1, 2, 3 or 4
if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[Close].joy);
WiiMoteEmu::PadState[Close].joy = NULL;
}
void ConfigDialog::DoChangeDeadZone()
{
float Rad = (float)WiiMoteEmu::PadMapping[Page].deadzone * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[Page]->Refresh();
}
//////////////////////////////////////
@ -128,13 +138,13 @@ void ConfigDialog::UpdateGUIButtonMapping(int controller)
// Update the deadzone and controller type controls
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
//m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
m_ComboDeadZone[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].deadzone);
m_ComboDiagonal[controller]->SetValue(wxString::FromAscii(WiiMoteEmu::PadMapping[controller].SDiagonal.c_str()));
m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
m_TiltInvertPitch[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bPitchInvert);
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
//Console::Print("m_ComboDeadZone[%i] = %i\n", controller, WiiMoteEmu::PadMapping[controller].deadzone);
}
/* Populate the PadMapping array with the dialog items settings (for example
@ -152,12 +162,14 @@ void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int From
// Replace "" with "-1" in the GUI controls
ToBlank(false);
// Set enabled or disable status and other settings
// Set physical device Id
if(!DontChangeId) WiiMoteEmu::PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
// Set enabled or disable status
if(FromSlot == controller) WiiMoteEmu::PadMapping[controller].enabled = true; //m_Joyattach[FromSlot]->GetValue(); // Only enable one
// Set other settings
//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].deadzone = m_ComboDeadZone[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].SDiagonal = m_ComboDiagonal[FromSlot]->GetLabel().mb_str();
WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
@ -173,8 +185,8 @@ void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int From
m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
//Console::Print("WiiMoteEmu::PadMapping[%i].bSquareToCircle = %i, m_CheckC2S[%i]->GetValue() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].bSquareToCircle, FromSlot, m_CheckC2S[FromSlot]->GetValue());
//Console::Print("WiiMoteEmu::PadMapping[%i].deadzone = %i, m_ComboDeadZone[%i]->GetSelection() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].deadzone, FromSlot, m_ComboDeadZone[FromSlot]->GetSelection());
// Replace "-1" with ""
ToBlank();
@ -523,6 +535,13 @@ void ConfigDialog::PadGetStatus()
//main_x = main_xy.at(0);
//main_y = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)WiiMoteEmu::PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
// -------------------------------------------
// Show the adjusted angles in the status box

View File

@ -374,7 +374,6 @@ void ConfigDialog::ConvertToString()
int Time = (int)((m_vRecording.at(i).Time - m_vRecording.at(0).Time) * 1000);
TmpTime += StringFromFormat("%05i", Time);
if(i < (m_vRecording.size() - 1)) TmpTime += ",";
//Console::Print("Time: %f %i\n", m_vRecording.at(i).Time, Time);
/* Break just short of the IniFile.cpp byte limit so that we don't crash file.Load() the next time.
This limit should never be hit because of the recording limit below. I keep it here just in case. */
@ -383,6 +382,9 @@ void ConfigDialog::ConvertToString()
break;
PanicAlert("Your recording was to long, the entire recording was not saved.");
}
// Debug
Console::Print("Saved: [%i / %i] %03i %03i %03i\n", i, m_vRecording.size(), m_vRecording.at(i).x, m_vRecording.at(i).y, m_vRecording.at(i).z);
}
// Recordings per second
@ -499,7 +501,7 @@ void ConfigDialog::DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int _IRB
if (!m_bRecording) return;
//Console::Print("DoRecordMovement\n");
//Console::Print("DoRecordMovement: %03i %03i %03i\n", _x, _y, _z);
SRecording Tmp;
Tmp.x = _x;

View File

@ -159,18 +159,21 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
//////////////////////////////////////////////////////////////////////////////////////////
// Accelerometer to roll and pitch angles
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float AccelerometerToG(float Current, float Neutral, float G)
{
float _G = (Current - Neutral) / G;
return _G;
}
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
{
/* find out how much it has to move to be 1g */
float xg = (float)g_accel.cal_g.x;
float yg = (float)g_accel.cal_g.y;
float zg = (float)g_accel.cal_g.z;
// Definitions
float Roll = 0, Pitch = 0;
// Calculate how many g we are from the neutral
float x = ((float)_x - (float)g_accel.cal_zero.x) / xg;
float y = ((float)_y - (float)g_accel.cal_zero.y) / yg;
float z = ((float)_z - (float)g_accel.cal_zero.z) / zg;
float x = AccelerometerToG((float)_x, (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
float y = AccelerometerToG((float)_y, (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)

View File

@ -54,6 +54,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z);
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
float AccelerometerToG(float Current, float Neutral, float G);
void TiltTest(u8 x, u8 y, u8 z);
void Tilt(u8 &_x, u8 &_y, u8 &_z);
void AdjustAngles(float &Roll, float &Pitch);

View File

@ -116,6 +116,9 @@ bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
if(g_RecordingCurrentTime[Wm] >=
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(
VRecording.at(g_RecordingPlaying[Wm]).Recording.size() - 1).Time)
// Or if we are playing back all observations regardless of time
//g_RecordingPoint[Wm] = g_RecordingCounter[Wm];
//if (g_RecordingPoint[Wm] >= VRecording.at(g_RecordingPlaying[Wm]).Recording.size())
{
g_RecordingCounter[Wm] = 0;
g_RecordingPlaying[Wm] = -1;
@ -125,24 +128,23 @@ bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
return false;
}
// Update values
// Update accelerometer values
_x = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).x;
_y = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).y;
_z = VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).z;
// Update IR values
if(Wm == WM_RECORDING_IR) memcpy(&_IR, VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).IR, IRBytes);
/**/
if (g_DebugAccelerometer)
{
Console::ClearScreen();
Console::Print("Current time: %f %f %i %i\n",
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).Time, g_RecordingCurrentTime[Wm],
VRecording.at(g_RecordingPlaying[Wm]).Recording.size(), g_RecordingPoint[Wm]
//Console::ClearScreen();
Console::Print("Current time: [%i / %i] %f %f\n",
g_RecordingPoint[Wm], VRecording.at(g_RecordingPlaying[Wm]).Recording.size(),
VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).Time, g_RecordingCurrentTime[Wm]
);
Console::Print("Accel x, y, z: %03u %03u %03u\n", _x, _y, _z);
}
//Console::Print("Accel x, y, z: %03u %03u %03u\n", _x, _y, _z);
//Console::Print("Accel x, y, z: %02x %02x %02x\n", _x, _y, _z);
g_RecordingCounter[Wm]++;
@ -324,8 +326,8 @@ void FillReportInfo(wm_core& _core)
// For all functions
u8 g_x, g_y, g_z, g_X, g_Y, g_Z;
// For the shake function
int shake = -1;
// For the shake function, 0 = Wiimote, 1 = Nunchuck
int Shake[] = {-1, -1};
// For the tilt function, the size of this list determines how fast Y returns to its neutral value
std::vector<u8> yhist(15, 0); float KbDegree;
@ -334,32 +336,29 @@ std::vector<u8> yhist(15, 0); float KbDegree;
// ------------------------------------------
// Single shake of Wiimote while holding it sideways (Wario Land pound ground)
// ---------------
void SingleShake(u8 &_z, u8 &_y)
void SingleShake(u8 &_y, u8 &_z, int i)
{
#ifdef _WIN32
if(GetAsyncKeyState('S'))
// Shake Wiimote with S, Nunchuck with D
if((i == 0 && GetAsyncKeyState('S')) || (i == 1 && GetAsyncKeyState('D')))
{
_z = 0;
_y = 0;
shake = 2;
Shake[i] = 2;
}
else if(shake == 2)
else if(Shake[i] == 2)
{
_z = 128;
// This works regardless of calibration, in Wario Land
_z = g_accel.cal_zero.z - 2;
_y = 0;
shake = 1;
Shake[i] = 1;
}
else if(shake == 1)
else if(Shake[i] == 1)
{
_z = g_Z;
_y = g_Y;
shake = -1;
}
else // the default Z if nothing is pressed
{
_z = g_Z;
Shake[i] = -1;
}
#endif
//if (Shake[i] > -1) Console::Print("Shake: %i\n", Shake[i]);
}
@ -385,6 +384,13 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
PadState[Page].Axis.Lx = main_xy.at(0);
PadState[Page].Axis.Ly = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, PadState[Page].Axis.Lx, PadState[Page].Axis.Ly))
{
PadState[Page].Axis.Lx = 0;
PadState[Page].Axis.Ly = 0;
}
// Convert the big values
float Lx = (float)InputCommon::Pad_Convert(PadState[Page].Axis.Lx);
@ -464,10 +470,10 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
// -----------------------------------
// Check for inactivity in the tilting, the Y value will be reset after ten inactive updates
// ----------
// Check for activity
yhist[yhist.size() - 1] = (
GetAsyncKeyState('3')
|| GetAsyncKeyState('4')
|| shake > 0
);
// Move all items back, and check if any of them are true
@ -496,6 +502,9 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
// ---------------
void Tilt(u8 &_x, u8 &_y, u8 &_z)
{
// Ceck if it's on
if (g_Config.Trigger.Type == g_Config.TRIGGER_OFF) return;
// Set to zero
float Roll = 0, Pitch = 0;
@ -517,7 +526,7 @@ void Tilt(u8 &_x, u8 &_y, u8 &_z)
//Console::ClearScreen();
/*Console::Print("L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
Tl, Tr, Lx, Range, Degree, PadState[Page].Axis.Tl, PadState[Page].Axis.Tr);*/
/**/Console::Print("Roll:%2.1f Pitch:%2.1f\n", Roll, Pitch);
/*Console::Print("Roll:%2.1f Pitch:%2.1f\n", Roll, Pitch);*/
}
}
@ -564,10 +573,10 @@ void FillReportAcc(wm_accel& _acc)
g_z = g_Z;
// Shake the Wiimote
SingleShake(g_z, g_y);
SingleShake(g_y, g_z, 0);
// Tilt Wiimote
Tilt(g_x, g_y, g_z);
// Tilt Wiimote, allow the shake function to interrupt it
if (Shake[0] == -1) Tilt(g_x, g_y, g_z);
// Write final values
_acc.x = g_x;
@ -908,6 +917,9 @@ void FillReportExtension(wm_extension& _ext)
}
// ---------------------
// Shake the Wiimote
SingleShake(_ext.ay, _ext.az, 1);
// ------------------------------------
// The default joystick and button values unless we use them
// --------------

View File

@ -204,8 +204,8 @@ void handle_event(struct wiimote_t* wm)
wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
if(frame->m_bRecording)
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", wm->accel.x, wm->accel.y, wm->accel.z);
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", AccelX, AccelY, AccelZ);
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", AccelX, AccelY, AccelZ);
}
// Send the data to be saved

View File

@ -635,8 +635,8 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
std::string RollPitch = StringFromFormat("%s %s %s %s",
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str(),
(RollAdj == Roll) ? "" : StringFromFormat("%i*", RollAdj).c_str(),
(PitchAdj == Pitch) ? "" : StringFromFormat("%i*", PitchAdj).c_str());
(RollAdj == Roll) ? " " : StringFromFormat("%04i*", RollAdj).c_str(),
(PitchAdj == Pitch) ? " " : StringFromFormat("%04i*", PitchAdj).c_str());
// ---------------------------------------------
// Test the angles to x, y, z values formula by calculating the values back and forth
@ -648,8 +648,17 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
WiiMoteEmu::Tilt(x, y, z);
WiiMoteEmu::TiltTest(x, y, z);*/
// -------------------------
// Show the number of g forces on the axes
float Gx = WiiMoteEmu::AccelerometerToG((float)data[4], (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
float Gy = WiiMoteEmu::AccelerometerToG((float)data[5], (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
float Gz = WiiMoteEmu::AccelerometerToG((float)data[6], (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
std::string GForce = StringFromFormat("%s %s %s",
(Gx >= 0) ? StringFromFormat(" %i", (int)Gx).c_str() : StringFromFormat("%i", (int)Gx).c_str(),
(Gy >= 0) ? StringFromFormat(" %i", (int)Gy).c_str() : StringFromFormat("%i", (int)Gy).c_str(),
(Gz >= 0) ? StringFromFormat(" %i", (int)Gz).c_str() : StringFromFormat("%i", (int)Gz).c_str());
Console::Print("Read[%s]: %s| %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str()); // No timestamp
Console::Print("Read[%s]: %s| %s | %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), RollPitch.c_str(), GForce.c_str()); // No timestamp
//Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
}