Enable anisotropic filtering when the game requests it

This commit is contained in:
Pokechu22
2021-07-30 12:14:54 -07:00
committed by Jordan Woyak
parent 0299540209
commit 79a1e480ca
7 changed files with 18 additions and 17 deletions

View File

@ -344,10 +344,10 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
sampdc.MinLOD = state.tm1.min_lod / 16.f;
sampdc.MipLODBias = state.tm0.lod_bias / 256.f;
if (state.tm0.anisotropic_filtering)
if (state.tm0.anisotropic_filtering != 0)
{
sampdc.Filter = D3D11_FILTER_ANISOTROPIC;
sampdc.MaxAnisotropy = 1u << g_ActiveConfig.iMaxAnisotropy;
sampdc.MaxAnisotropy = 1u << state.tm0.anisotropic_filtering;
}
ComPtr<ID3D11SamplerState> res;

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@ -128,10 +128,10 @@ static void GetD3DSamplerDesc(D3D12_SAMPLER_DESC* desc, const SamplerState& stat
desc->MipLODBias = static_cast<s32>(state.tm0.lod_bias) / 256.f;
desc->ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
if (state.tm0.anisotropic_filtering)
if (state.tm0.anisotropic_filtering != 0)
{
desc->Filter = D3D12_FILTER_ANISOTROPIC;
desc->MaxAnisotropy = 1u << g_ActiveConfig.iMaxAnisotropy;
desc->MaxAnisotropy = 1u << state.tm0.anisotropic_filtering;
}
}

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@ -102,10 +102,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.tm0.lod_bias / 256.f);
}
if (params.tm0.anisotropic_filtering && g_ogl_config.bSupportsAniso)
if (params.tm0.anisotropic_filtering != 0 && g_ogl_config.bSupportsAniso)
{
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy));
static_cast<float>(1 << params.tm0.anisotropic_filtering));
}
}

View File

@ -398,11 +398,11 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info)
};
// Can we use anisotropic filtering with this sampler?
if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
if (info.tm0.anisotropic_filtering != 0 && g_vulkan_context->SupportsAnisotropicFiltering())
{
// Cap anisotropy to device limits.
create_info.anisotropyEnable = VK_TRUE;
create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
create_info.maxAnisotropy = std::min(static_cast<float>(1 << info.tm0.anisotropic_filtering),
g_vulkan_context->GetMaxSamplerAnisotropy());
}