Enable anisotropic filtering when the game requests it

This commit is contained in:
Pokechu22
2021-07-30 12:14:54 -07:00
committed by Jordan Woyak
parent 0299540209
commit 79a1e480ca
7 changed files with 18 additions and 17 deletions

View File

@ -344,10 +344,10 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
sampdc.MinLOD = state.tm1.min_lod / 16.f;
sampdc.MipLODBias = state.tm0.lod_bias / 256.f;
if (state.tm0.anisotropic_filtering)
if (state.tm0.anisotropic_filtering != 0)
{
sampdc.Filter = D3D11_FILTER_ANISOTROPIC;
sampdc.MaxAnisotropy = 1u << g_ActiveConfig.iMaxAnisotropy;
sampdc.MaxAnisotropy = 1u << state.tm0.anisotropic_filtering;
}
ComPtr<ID3D11SamplerState> res;