Enable anisotropic filtering when the game requests it

This commit is contained in:
Pokechu22
2021-07-30 12:14:54 -07:00
committed by Jordan Woyak
parent 0299540209
commit 79a1e480ca
7 changed files with 18 additions and 17 deletions

View File

@ -102,10 +102,10 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.tm0.lod_bias / 256.f);
}
if (params.tm0.anisotropic_filtering && g_ogl_config.bSupportsAniso)
if (params.tm0.anisotropic_filtering != 0 && g_ogl_config.bSupportsAniso)
{
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy));
static_cast<float>(1 << params.tm0.anisotropic_filtering));
}
}