Getting closer towards a working D3D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-09 23:24:53 +00:00
parent 220c11a3d5
commit 79e14b4077
2 changed files with 13 additions and 23 deletions

View File

@ -455,31 +455,21 @@ void BPWritten(int addr, int changes, int newval)
VertexShaderManager::SetViewportChanged();
// clear color
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
if (bpmem.blendmode.colorupdate)
{
D3DRECT drc;
drc.x1 = rc.left;
drc.x2 = rc.right;
drc.y1 = rc.top;
drc.y2 = rc.bottom;
//D3D::dev->Clear(1, &drc, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,clearColor,1.0f,0);
//if ((clearColor>>24) == 255)
D3D::dev->ColorFill(D3D::GetBackBufferSurface(), &rc, clearColor);
}
else
{
// TODO:
// bpmem.blendmode.alphaupdate
// bpmem.blendmode.colorupdate
// i dunno how to implement a clear on alpha only or color only
// Since clear operations use the source rectangle, we have to do
// regular renders
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
{
D3DCOLOR col = 0;
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
D3D::dev->Clear(0, NULL, NULL, col, 0, 0);
}
// clear z-buffer
if (bpmem.zmode.updateenable)
{
float clearZ = (float)bpmem.clearZValue / float(0xFFFFFF);
float clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
if (clearZ > 1.0f) clearZ = 1.0f;
if (clearZ < 0.0f) clearZ = 0.0f;