Getting closer towards a working D3D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2638 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-09 23:24:53 +00:00
parent 220c11a3d5
commit 79e14b4077
2 changed files with 13 additions and 23 deletions

View File

@ -88,7 +88,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 3; i++)
{
if (_vtx_decl.normal_offset[i] >= 0)
if (_vtx_decl.normal_offset[i] > 0)
{
elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type);
@ -100,7 +100,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 2; i++)
{
if (_vtx_decl.color_offset[i] >= 0)
if (_vtx_decl.color_offset[i] > 0)
{
elems[elem_idx].Offset = _vtx_decl.color_offset[i];
elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type);
@ -112,7 +112,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 8; i++)
{
if (_vtx_decl.texcoord_offset[i] >= 0)
if (_vtx_decl.texcoord_offset[i] > 0)
{
elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i]);