D3D9: Fix texel to pixel mapping when sampling textures properly.

This commit is contained in:
NeoBrainX
2012-03-24 16:30:00 +01:00
parent fee98b426b
commit 7a1744575d
5 changed files with 16 additions and 3 deletions

View File

@ -24,7 +24,7 @@
// Increment this every time you change shader generation code.
enum
{
LINEAR_DISKCACHE_VER = 6969
LINEAR_DISKCACHE_VER = 6973
};
// On disk format: