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D3D9: Fix texel to pixel mapping when sampling textures properly.
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@ -43,6 +43,7 @@
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#include "XFMemory.h"
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#include "FifoPlayer/FifoRecorder.h"
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#include "AVIDump.h"
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#include "VertexShaderManager.h"
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#include <cmath>
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#include <string>
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@ -193,6 +194,7 @@ bool Renderer::CalculateTargetSize(int multiplier)
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{
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s_target_width = newEFBWidth;
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s_target_height = newEFBHeight;
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VertexShaderManager::SetViewportChanged();
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return true;
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}
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return false;
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