A try to fix up input race between glinit and padsimple

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@705 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-09-26 11:37:09 +00:00
parent f69166d0c2
commit 7a402985ab
2 changed files with 131 additions and 108 deletions

View File

@ -401,53 +401,74 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
{
// Do all the stuff we need to do once per frame here
if (_numPAD != 0)
{
return;
}
int i;
if (_numPAD != 0) {
return;
}
// This code is from Zerofrog's pcsx2 pad plugin
XEvent E;
//int keyPress=0, keyRelease=0;
KeySym key;
// keyboard input
while (XPending(GXdsp) > 0) {
int num_events;
for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
XNextEvent(GXdsp, &E);
switch (E.type) {
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
key = XLookupKeysym((XKeyEvent*)&E, 0);
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = true;
break;
}
}
break;
key = XLookupKeysym((XKeyEvent*)&E, 0);
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(GXdsp, &E);
break;
}
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = false;
break;
}
}
break;
int i;
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = true;
break;
}
}
case FocusIn:
XAutoRepeatOff(GXdsp);
break;
case FocusOut:
XAutoRepeatOn(GXdsp);
break;
break;
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(GXdsp, &E);
break;
}
//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
for (i = 0; i < NUMCONTROLS; i++) {
if (key == pad[_numPAD].keyForControl[i]) {
KeyStatus[i] = false;
break;
}
}
break;
case FocusIn:
XAutoRepeatOff(GXdsp);
break;
case FocusOut:
XAutoRepeatOn(GXdsp);
break;
default:
break;
}
}

View File

@ -440,7 +440,7 @@ bool OpenGL_MakeCurrent()
// Fetch video info.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (!videoInfo) {
if (!videoInfo) {
// TODO: Display an error message.
SDL_Quit();
return false;
@ -511,58 +511,60 @@ void OpenGL_Update()
static bool ShiftPressed = false;
static bool ControlPressed = false;
static int FKeyPressed = -1;
int num_events = XPending(GLWin.dpy);
while (XPending(GLWin.dpy) > 0 && num_events != 0) {
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type)
{
switch(event.type) {
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9)
{
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
FKeyPressed = -1;
if(key >= XK_F1 && key <= XK_F9) {
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
FKeyPressed = -1;
} else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = false;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = false;
else
XPutBackEvent(GLWin.dpy, &event);
}
if(key == XK_Shift_L || key == XK_Shift_L)
ShiftPressed = false;
if(key == XK_Control_L || key == XK_Control_L)
ControlPressed = false;
XPutBackEvent(GLWin.dpy, &event);
break;
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9)
FKeyPressed = key - 0xff4e;
if(key == XK_Shift_L || key == XK_Shift_L)
ShiftPressed = true;
if(key == XK_Control_L || key == XK_Control_L)
ControlPressed = true;
XPutBackEvent(GLWin.dpy, &event);
else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = true;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = true;
else
XPutBackEvent(GLWin.dpy, &event);
}
break;
case ButtonPress:
case ButtonRelease:
XPutBackEvent(GLWin.dpy, &event);
break;
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
nBackbufferWidth = GLWin.width;
nBackbufferHeight = GLWin.height;
break;
break;
case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest change is that it's a close event though
Video_Shutdown(); // Calling from here since returning false does nothing
return;
break;
break;
default:
//TODO: Should we put the event back if we don't handle it?
// I think we handle all the needed ones, the rest shouldn't matter
// But to be safe, let's but them back anyway
XPutBackEvent(GLWin.dpy, &event);
break;
}
num_events--;
//XPutBackEvent(GLWin.dpy, &event);
break;
}
}
return;
#endif