merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@712 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-09-26 14:29:38 +00:00
parent d5116c196c
commit 7a615e9353
3 changed files with 102 additions and 129 deletions

View File

@ -257,34 +257,27 @@ void ScaleStickValues(unsigned char* outx,
#ifdef _WIN32
void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
{
/*We can do all now :D
if (_numPad != 0)
{
return;
}*/
dinput.Read();
int mainvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFMAIN]] & 0xFF) ? 40 : 100;
int subvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFSUB]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFTRIGGER]] & 0xFF) ? 100 : 255;
int stickvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
// get the new keys
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= mainvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += mainvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= mainvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += mainvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= subvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += subvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= subvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += subvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF)
{
@ -334,66 +327,65 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(_numPAD, &xstate);
if ((xresult != ERROR_SUCCESS) && (_numPAD != 0))
if(xresult != ERROR_SUCCESS)
{
return;
}
// In addition, let's .. yes, let's use XINPUT!
if (xresult == ERROR_SUCCESS)
if(xresult == ERROR_SUCCESS)
{
const XINPUT_GAMEPAD& pad = xstate.Gamepad;
const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
if((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
{
ScaleStickValues(
&_pPADStatus->stickX,
&_pPADStatus->stickY,
pad.sThumbLX,
pad.sThumbLY);
xpad.sThumbLX,
xpad.sThumbLY);
}
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
if((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
{
ScaleStickValues(
&_pPADStatus->substickX,
&_pPADStatus->substickY,
pad.sThumbRX,
pad.sThumbRY);
xpad.sThumbRX,
xpad.sThumbRY);
}
_pPADStatus->triggerLeft = pad.bLeftTrigger;
_pPADStatus->triggerRight = pad.bRightTrigger;
_pPADStatus->triggerLeft = xpad.bLeftTrigger;
_pPADStatus->triggerRight = xpad.bRightTrigger;
if (pad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
if (pad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
if (pad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
if (pad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
if (pad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
if (pad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
if (pad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (pad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
}
#endif
}
#endif
#if defined(__linux__)
@ -471,21 +463,20 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
break;
}
}
int mainvalue = (KeyStatus[CTL_HALFMAIN]) ? 40 : 100;
int subvalue = (KeyStatus[CTL_HALFSUB]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFTRIGGER]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= mainvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += mainvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += mainvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= mainvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= subvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += subvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += subvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= subvalue;}
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
@ -523,7 +514,7 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// check if all is okay
// Check if all is okay
if ((_pPADStatus == NULL))
{
return;
@ -534,11 +525,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
return;
#endif
const int base = 0x80;
// clear pad
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
_pPADStatus->stickY = base;
@ -547,16 +535,25 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
#ifdef _WIN32
// just update pad on focus
//if (g_PADInitialize.hWnd != ::GetForegroundWindow())
// return;
// Just update pad on focus
// TODO fix g_PADInitialize.hWnd != DolphinWX frame
if(pad[_numPAD].disable)
{
if(g_PADInitialize.hWnd != GetForegroundWindow())
return;
}
#endif
_pPADStatus->err = PAD_ERR_NONE;
// keyboard is hardwired to player 1.
#ifdef _WIN32
DInput_Read(_numPAD, _pPADStatus);
XInput_Read(_numPAD, _pPADStatus);
if(pad[_numPAD].type == 0)
{
DInput_Read(_numPAD, _pPADStatus);
}
else
{
XInput_Read(_numPAD, _pPADStatus);
}
#elif defined(__linux__)
X11_Read(_numPAD, _pPADStatus);
#endif
@ -635,23 +632,21 @@ void LoadConfig()
DIK_C,
DIK_D,
DIK_RETURN,
DIK_LCONTROL,
DIK_Q,
DIK_W,
DIK_UP, //mainstick
DIK_DOWN,
DIK_LEFT,
DIK_RIGHT,
DIK_LSHIFT,
DIK_I, //substick
DIK_K,
DIK_J,
DIK_L,
DIK_LSHIFT,
DIK_T, //dpad
DIK_G,
DIK_F,
DIK_H
DIK_H,
DIK_LSHIFT
};
#else
const int defaultKeyForControl[NUMCONTROLS] =
@ -662,23 +657,21 @@ void LoadConfig()
XK_c,
XK_d,
XK_Return,
XK_Control_L,
XK_q,
XK_w,
XK_Up, //mainstick
XK_Down,
XK_Left,
XK_Right,
XK_Shift_L,
XK_i, //substick
XK_K,
XK_j,
XK_l,
XK_Shift_L,
XK_t, //dpad
XK_g,
XK_f,
XK_h
XK_h,
XK_Shift_L //halfpress
};
#endif
IniFile file;
@ -689,32 +682,21 @@ void LoadConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
if(pad[i].type == 0)
file.Get(SectionName, "Type", &pad[i].type);
file.Get(SectionName, "Attached", &pad[i].attached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
file.Get(SectionName, "XPad#", &pad[i].XPad);
for (int x = 0; x < NUMCONTROLS; x++)
{
//keyboard settings
file.Get(SectionName, "Type", &pad[i].type);
file.Get(SectionName, "Attached", &pad[i].attached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
(i==0)?defaultKeyForControl[x]:0);
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
(i==0)?defaultKeyForControl[x]:0);
#ifndef _WIN32
// In linux we have a problem assigning the upper case of the
// keys because they're not being recognized
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
// In linux we have a problem assigning the upper case of the
// keys because they're not being recognized
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
#endif
}
}
else
{
//xpad settings
file.Get(SectionName, "Type", &pad[i].type);
file.Get(SectionName, "Attached", &pad[i].attached, false);
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
file.Get(SectionName, "XPad#", &pad[i].XPad);
}
}
}
@ -730,26 +712,15 @@ void SaveConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
if(pad[i].type == 0)
file.Set(SectionName, "Type", pad[i].type);
file.Set(SectionName, "Attached", pad[i].attached);
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
file.Set(SectionName, "Rumble", pad[i].rumble);
file.Set(SectionName, "XPad#", pad[i].XPad);
for (int x = 0; x < NUMCONTROLS; x++)
{
//keyboard settings
file.Set(SectionName, "Type", pad[i].type);
file.Set(SectionName, "Attached", pad[i].attached);
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
for (int x = 0; x < NUMCONTROLS; x++)
{
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
else
{
//xpad settings
file.Set(SectionName, "Type", pad[i].type);
file.Set(SectionName, "Attached", pad[i].attached);
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
file.Set(SectionName, "Rumble", pad[i].rumble);
file.Set(SectionName, "XPad#", pad[i].XPad);
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
file.Save("pad.ini");