Fixed accidental DSP HLE change that broke the music in games that don't use SRC

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1312 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-27 07:52:18 +00:00
parent af46362f34
commit 7a72ed3e4a
2 changed files with 6 additions and 5 deletions

View File

@ -94,7 +94,8 @@ void startConsoleWin(int width, int height, char* fname)
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32) && (defined(_DEBUG) || defined(DEBUGFAST))
#if defined(DEBUG_HLE) && defined(_WIN32)
if(m_frame->gSaveFile)
{
char s[5000]; // WARNING: mind this value
@ -128,7 +129,7 @@ int aprintf(int a, char *fmt, ...)
// Printf to screen function
int wprintf(const char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32) && (defined(_DEBUG) || defined(DEBUGFAST))
#if defined(DEBUG_HLE) && defined(_WIN32)
char s[1024*20]; // Warning, mind this value
va_list argptr;
int cnt;