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Fixed accidental DSP HLE change that broke the music in games that don't use SRC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1312 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,7 +94,8 @@ void startConsoleWin(int width, int height, char* fname)
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// File printf function
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int aprintf(int a, char *fmt, ...)
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{
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#if defined(DEBUG_HLE) && defined(_WIN32) && (defined(_DEBUG) || defined(DEBUGFAST))
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#if defined(DEBUG_HLE) && defined(_WIN32)
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if(m_frame->gSaveFile)
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{
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char s[5000]; // WARNING: mind this value
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@ -128,7 +129,7 @@ int aprintf(int a, char *fmt, ...)
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// Printf to screen function
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int wprintf(const char *fmt, ...)
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{
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#if defined(DEBUG_HLE) && defined(_WIN32) && (defined(_DEBUG) || defined(DEBUGFAST))
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#if defined(DEBUG_HLE) && defined(_WIN32)
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char s[1024*20]; // Warning, mind this value
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va_list argptr;
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int cnt;
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