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D3D: Drop gamma parameter from util draw helper
No longer needed as we perform gamma correction during the XFB copy.
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@ -23,7 +23,7 @@ void SetLinearCopySampler();
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void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSource,
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int SourceWidth, int SourceHeight, ID3D11PixelShader* PShader,
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ID3D11VertexShader* VShader, ID3D11InputLayout* layout,
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ID3D11GeometryShader* GShader = nullptr, float Gamma = 1.0f, u32 slice = 0);
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ID3D11GeometryShader* GShader = nullptr, u32 slice = 0);
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void drawClearQuad(u32 Color, float z);
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void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
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