D3D: Drop gamma parameter from util draw helper

No longer needed as we perform gamma correction during the XFB copy.
This commit is contained in:
Stenzek
2018-05-02 21:58:56 +10:00
parent e89ac769fb
commit 7a745e5b0d
6 changed files with 20 additions and 32 deletions

View File

@ -23,7 +23,7 @@ void SetLinearCopySampler();
void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSource,
int SourceWidth, int SourceHeight, ID3D11PixelShader* PShader,
ID3D11VertexShader* VShader, ID3D11InputLayout* layout,
ID3D11GeometryShader* GShader = nullptr, float Gamma = 1.0f, u32 slice = 0);
ID3D11GeometryShader* GShader = nullptr, u32 slice = 0);
void drawClearQuad(u32 Color, float z);
void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);