D3D: Drop gamma parameter from util draw helper

No longer needed as we perform gamma correction during the XFB copy.
This commit is contained in:
Stenzek
2018-05-02 21:58:56 +10:00
parent e89ac769fb
commit 7a745e5b0d
6 changed files with 20 additions and 32 deletions

View File

@ -180,11 +180,10 @@ void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
srcRC.right = srcrect.right;
srcRC.top = srcrect.top;
srcRC.bottom = srcrect.bottom;
D3D::drawShadedTexQuad(srcentry->m_texture->GetSRV(), &srcRC, srcentry->m_config.width,
srcentry->m_config.height, PixelShaderCache::GetColorCopyProgram(false),
VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(),
GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
D3D::drawShadedTexQuad(
srcentry->m_texture->GetSRV(), &srcRC, srcentry->m_config.width, srcentry->m_config.height,
PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), 0);
g_renderer->RestoreAPIState();
}