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https://github.com/dolphin-emu/dolphin.git
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1224,6 +1224,8 @@
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#define IDC_WIDESCREEN_HACK 1036
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#define IDC_DUMPFRAMES 1037
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#define psh14 0x040d
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#define IDC_ASPECT_16_10 1037
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#define IDC_SAFE_TEXTURE_CACHE 1037
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#define psh15 0x040e
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#define psh16 0x040f
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#define _WIN32_WINDOWS 0x0410
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@ -1532,8 +1534,8 @@
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#define SPVERSION_MASK 0x0000FF00
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#define HTERROR -2
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#define IDC_STATIC -1
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#define PWR_FAIL -1
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#define UNICODE_NOCHAR 0xFFFF
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#define PWR_FAIL -1
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#define HTTRANSPARENT -1
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// Next default values for new objects
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