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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,7 +36,6 @@ public:
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u32 size_in_bytes;
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u32 hash;
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u32 paletteHash;
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u32 hashoffset;
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u32 oldpixel; // used for simple cleanup
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TexMode0 mode; // current filter and clamp modes that texture is set to
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