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https://github.com/dolphin-emu/dolphin.git
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Add OSD message for Volume Hotkeys
This pr adds an OnScreenDisplay message when you use the Volume hotkeys. Just to have visual feedback.
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@ -200,16 +200,6 @@ void HotkeyScheduler::Run()
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if (IsHotkey(HK_READ_ONLY_MODE))
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emit ToggleReadOnlyMode();
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// Volume
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if (IsHotkey(HK_VOLUME_DOWN))
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settings.DecreaseVolume(3);
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if (IsHotkey(HK_VOLUME_UP))
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settings.IncreaseVolume(3);
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if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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// Wiimote
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if (SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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@ -251,6 +241,25 @@ void HotkeyScheduler::Run()
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g_renderer->ShowOSDMessage(message);
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};
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// Volume
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if (IsHotkey(HK_VOLUME_DOWN))
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{
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show_msg(OSDMessage::VolumeChanged);
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settings.DecreaseVolume(3);
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}
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if (IsHotkey(HK_VOLUME_UP))
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{
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show_msg(OSDMessage::VolumeChanged);
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settings.IncreaseVolume(3);
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}
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if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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{
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show_msg(OSDMessage::VolumeChanged);
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AudioCommon::ToggleMuteVolume();
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}
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// Graphics
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const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
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@ -1324,12 +1324,6 @@ void CFrame::ParseHotkeys()
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Core::SaveScreenShot();
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if (IsHotkey(HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxEVT_MENU, wxID_EXIT));
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if (IsHotkey(HK_VOLUME_DOWN))
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AudioCommon::DecreaseVolume(3);
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if (IsHotkey(HK_VOLUME_UP))
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AudioCommon::IncreaseVolume(3);
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if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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if (SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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@ -1423,6 +1417,24 @@ void CFrame::ParseHotkeys()
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g_renderer->ShowOSDMessage(message);
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};
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if (IsHotkey(HK_VOLUME_DOWN))
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{
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show_msg(OSDMessage::VolumeChanged);
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AudioCommon::DecreaseVolume(3);
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}
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if (IsHotkey(HK_VOLUME_UP))
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{
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show_msg(OSDMessage::VolumeChanged);
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AudioCommon::IncreaseVolume(3);
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}
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if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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{
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show_msg(OSDMessage::VolumeChanged);
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AudioCommon::ToggleMuteVolume();
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}
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if (IsHotkey(HK_INCREASE_IR))
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{
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show_msg(OSDMessage::IRChanged);
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@ -329,6 +329,9 @@ void Renderer::DrawDebugText()
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ar_text = "Auto";
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break;
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}
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const std::string audio_text = SConfig::GetInstance().m_IsMuted ?
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"Muted" :
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std::to_string(SConfig::GetInstance().m_Volume) + "%";
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const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
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const char* const xfbcopy_text = g_ActiveConfig.bSkipXFBCopyToRam ? "to Texture" : "to RAM";
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@ -345,6 +348,7 @@ void Renderer::DrawDebugText()
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std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
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std::string("Copy XFB: ") + xfbcopy_text +
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(g_ActiveConfig.bImmediateXFB ? " (Immediate)" : ""),
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"Volume: " + audio_text,
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};
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enum
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@ -62,7 +62,8 @@ enum class OSDMessage : s32
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EFBCopyToggled = 3,
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FogToggled = 4,
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SpeedChanged = 5,
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XFBChanged = 6
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XFBChanged = 6,
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VolumeChanged = 7,
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};
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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