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roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -102,7 +102,6 @@ void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const c
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#endif
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SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
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SET_STATE(iniFile.Get("Enhancements", "ForceNoFiltering", &bForceNoFiltering, false), bForceNoFiltering);
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SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
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@ -196,7 +195,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
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#endif
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceNoFiltering", &bForceNoFiltering), bForceNoFiltering);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
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@ -296,7 +294,6 @@ void VideoConfig::Save(const char *ini_file)
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#endif
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceNoFiltering", bForceNoFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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@ -380,7 +377,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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#endif
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CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
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CHECK_UISTATE("Video_Enhancements", "ForceNoFiltering", bForceNoFiltering);
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CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
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