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https://github.com/dolphin-emu/dolphin.git
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Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too. Also update the license header for this project. We don't use SVN anymore.
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@ -12,7 +12,7 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DEBUGUTIL_H
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@ -20,18 +20,18 @@
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namespace DebugUtil
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{
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void Init();
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void Init();
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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void DumpActiveTextures();
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void OnObjectBegin();
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void OnObjectEnd();
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void OnObjectBegin();
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void OnObjectEnd();
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void OnFrameEnd();
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void OnFrameEnd();
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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void DrawTempBuffer(u8 *color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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