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https://github.com/dolphin-emu/dolphin.git
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Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too. Also update the license header for this project. We don't use SVN anymore.
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@ -12,7 +12,7 @@
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _HW_RASTERIZER_H
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@ -27,37 +27,37 @@ struct OutputVertexData;
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namespace HwRasterizer
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{
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void Init();
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void Init();
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void Shutdown();
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void Prepare();
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void BeginTriangles();
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void EndTriangles();
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void BeginTriangles();
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void EndTriangles();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void Clear();
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void Clear();
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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GLuint texture;
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TexCacheEntry();
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TexCacheEntry();
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void Create();
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void Destroy();
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void Update();
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};
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void Create();
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void Destroy();
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void Update();
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};
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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}
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#endif
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