Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.

Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
This commit is contained in:
Lioncash
2013-04-13 23:54:02 -04:00
parent 48927c17d2
commit 7ab0cca645
51 changed files with 4633 additions and 4567 deletions

View File

@ -12,7 +12,7 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVEVERTEXFORMAT_H
@ -39,13 +39,13 @@ struct Vec4
struct InputVertexData
{
u8 posMtx;
u8 texMtx[8];
u8 posMtx;
u8 texMtx[8];
Vec3 position;
Vec3 normal[3];
u8 color[2][4];
float texCoords[8][2];
Vec3 position;
Vec3 normal[3];
u8 color[2][4];
float texCoords[8][2];
};
struct OutputVertexData
@ -54,45 +54,45 @@ struct OutputVertexData
enum { RED_C, GRN_C, BLU_C, ALP_C };
Vec3 mvPosition;
Vec4 projectedPosition;
Vec3 screenPosition;
Vec3 normal[3];
u8 color[2][4];
Vec3 texCoords[8];
Vec4 projectedPosition;
Vec3 screenPosition;
Vec3 normal[3];
u8 color[2][4];
Vec3 texCoords[8];
void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
{
#define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
{
#define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
#define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8)
#define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8)
mvPosition = LINTERP(t, a->mvPosition, b->mvPosition);
mvPosition = LINTERP(t, a->mvPosition, b->mvPosition);
projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x);
projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x);
projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y);
projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z);
projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w);
for (int i = 0; i < 3; ++i)
{
normal[i] = LINTERP(t, a->normal[i], b->normal[i]);
}
for (int i = 0; i < 3; ++i)
{
normal[i] = LINTERP(t, a->normal[i], b->normal[i]);
}
u16 t_int = (u16)(t * 256);
for (int i = 0; i < 4; ++i)
{
color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]);
color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]);
}
u16 t_int = (u16)(t * 256);
for (int i = 0; i < 4; ++i)
{
color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]);
color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]);
}
for (int i = 0; i < 8; ++i)
{
texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]);
}
for (int i = 0; i < 8; ++i)
{
texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]);
}
#undef LINTERP
#undef LINTERP_INT
}
#undef LINTERP
#undef LINTERP_INT
}
void DoState(PointerWrap &p)
{
mvPosition.DoState(p);