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UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
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@ -28,8 +28,8 @@
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#define I_INDTEXSCALE "cindscale"
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#define I_INDTEXMTX "cindmtx"
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#define I_FOG "cfog"
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#define I_PLIGHTS "cLights"
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#define I_PMATERIALS "cmtrl"
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#define I_PLIGHTS "cPLights"
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#define I_PMATERIALS "cPmtrl"
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#define C_COLORMATRIX 0 // 0
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#define C_COLORS 0 // 0
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