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Sofware/Tev: use unswapped texture samples for depth
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@ -107,6 +107,7 @@ class Tev
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// color order: ABGR
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Common::EnumMap<TevColor, TevOutput::Color2> Reg;
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std::array<TevColor, 4> KonstantColors;
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TevColor RawTexColor;
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TevColor TexColor;
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TevColor RasColor;
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TevColor StageKonst;
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