Use main buffers for utility draws

This commit is contained in:
Stenzek
2018-11-27 17:16:53 +10:00
parent 5ca18ff04e
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

View File

@ -42,32 +42,32 @@ public:
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
protected:
void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
private:
void PrepareDrawBuffers(u32 stride);
void Draw(u32 stride);
// temp
void vFlush() override;
u32 m_vertexDrawOffset;
u32 m_indexDrawOffset;
u32 m_currentBuffer;
u32 m_bufferCursor;
enum
{
MAX_BUFFER_COUNT = 2
};
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT] = {};
u32 m_current_buffer = 0;
u32 m_buffer_cursor = 0;
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
std::vector<u8> m_staging_vertex_buffer;
std::vector<u16> m_staging_index_buffer;
ID3D11Buffer* m_vertex_constant_buffer = nullptr;
ID3D11Buffer* m_geometry_constant_buffer = nullptr;
ID3D11Buffer* m_pixel_constant_buffer = nullptr;
};
} // namespace
} // namespace DX11