Use main buffers for utility draws

This commit is contained in:
Stenzek
2018-11-27 17:16:53 +10:00
parent 5ca18ff04e
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

View File

@ -22,6 +22,10 @@ VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_dec
return std::make_unique<NullNativeVertexFormat>(vtx_decl);
}
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
{
}
VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
{
}
@ -30,15 +34,24 @@ VertexManager::~VertexManager()
{
}
void VertexManager::ResetBuffer(u32 stride)
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
{
m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
IndexGenerator::Start(&m_local_i_buffer[0]);
}
void VertexManager::vFlush()
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index)
{
}
} // namespace
void VertexManager::UploadConstants()
{
}
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
{
}
} // namespace Null