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Use main buffers for utility draws
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@ -22,6 +22,10 @@ VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_dec
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return std::make_unique<NullNativeVertexFormat>(vtx_decl);
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}
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void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
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{
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}
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VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
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{
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}
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@ -30,15 +34,24 @@ VertexManager::~VertexManager()
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{
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}
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void VertexManager::ResetBuffer(u32 stride)
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void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
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{
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m_cur_buffer_pointer = m_base_buffer_pointer = m_local_v_buffer.data();
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m_end_buffer_pointer = m_cur_buffer_pointer + m_local_v_buffer.size();
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IndexGenerator::Start(&m_local_i_buffer[0]);
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}
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void VertexManager::vFlush()
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void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
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u32* out_base_vertex, u32* out_base_index)
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{
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}
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} // namespace
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void VertexManager::UploadConstants()
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{
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}
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void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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}
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} // namespace Null
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