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Use main buffers for utility draws
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@ -69,6 +69,7 @@ class ProgramShaderCache
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{
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public:
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static bool IsValidVertexFormatBound();
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static void InvalidateVertexFormat();
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static void InvalidateLastProgram();
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@ -83,6 +84,7 @@ public:
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static u32 GetUniformBufferAlignment();
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static void InvalidateConstants();
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static void UploadConstants();
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static void UploadConstants(const void* data, u32 data_size);
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static void Init();
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static void Shutdown();
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