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Use main buffers for utility draws
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@ -19,6 +19,8 @@ public:
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static std::unique_ptr<StreamBuffer> Create(u32 type, u32 size);
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virtual ~StreamBuffer();
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u32 GetCurrentOffset() const { return m_iterator; }
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/* This mapping function will return a pair of:
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* - the pointer to the mapped buffer
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* - the offset into the real GPU buffer (always multiple of stride)
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