mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Use main buffers for utility draws
This commit is contained in:
@ -15,6 +15,7 @@
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "VideoBackends/OGL/BoundingBox.h"
|
||||
#include "VideoBackends/OGL/OGLPipeline.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
#include "VideoBackends/OGL/Render.h"
|
||||
#include "VideoBackends/OGL/StreamBuffer.h"
|
||||
@ -31,11 +32,6 @@ namespace OGL
|
||||
const u32 MAX_IBUFFER_SIZE = 2 * 1024 * 1024;
|
||||
const u32 MAX_VBUFFER_SIZE = 32 * 1024 * 1024;
|
||||
|
||||
static std::unique_ptr<StreamBuffer> s_vertexBuffer;
|
||||
static std::unique_ptr<StreamBuffer> s_indexBuffer;
|
||||
static size_t s_baseVertex;
|
||||
static size_t s_index_offset;
|
||||
|
||||
VertexManager::VertexManager() : m_cpu_v_buffer(MAX_VBUFFER_SIZE), m_cpu_i_buffer(MAX_IBUFFER_SIZE)
|
||||
{
|
||||
CreateDeviceObjects();
|
||||
@ -48,58 +44,45 @@ VertexManager::~VertexManager()
|
||||
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
{
|
||||
s_vertexBuffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
|
||||
m_vertex_buffers = s_vertexBuffer->m_buffer;
|
||||
|
||||
s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
|
||||
m_index_buffers = s_indexBuffer->m_buffer;
|
||||
m_vertex_buffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
|
||||
m_index_buffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
|
||||
}
|
||||
|
||||
void VertexManager::DestroyDeviceObjects()
|
||||
{
|
||||
s_vertexBuffer.reset();
|
||||
s_indexBuffer.reset();
|
||||
m_vertex_buffer.reset();
|
||||
m_index_buffer.reset();
|
||||
}
|
||||
|
||||
StreamBuffer* VertexManager::GetVertexBuffer() const
|
||||
void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
{
|
||||
return s_vertexBuffer.get();
|
||||
}
|
||||
|
||||
OGL::StreamBuffer* VertexManager::GetIndexBuffer() const
|
||||
{
|
||||
return s_indexBuffer.get();
|
||||
ProgramShaderCache::InvalidateConstants();
|
||||
ProgramShaderCache::UploadConstants(uniforms, uniforms_size);
|
||||
}
|
||||
|
||||
GLuint VertexManager::GetVertexBufferHandle() const
|
||||
{
|
||||
return m_vertex_buffers;
|
||||
return m_vertex_buffer->m_buffer;
|
||||
}
|
||||
|
||||
GLuint VertexManager::GetIndexBufferHandle() const
|
||||
{
|
||||
return m_index_buffers;
|
||||
return m_index_buffer->m_buffer;
|
||||
}
|
||||
|
||||
void VertexManager::PrepareDrawBuffers(u32 stride)
|
||||
static void CheckBufferBinding()
|
||||
{
|
||||
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
|
||||
u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
|
||||
|
||||
// The index buffer is part of the VAO state, therefore we need to bind it first.
|
||||
const GLVertexFormat* vertex_format =
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
ProgramShaderCache::BindVertexFormat(vertex_format);
|
||||
s_vertexBuffer->Unmap(vertex_data_size);
|
||||
s_indexBuffer->Unmap(index_data_size);
|
||||
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
|
||||
if (!ProgramShaderCache::IsValidVertexFormatBound())
|
||||
{
|
||||
ProgramShaderCache::BindVertexFormat(
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat()));
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all)
|
||||
{
|
||||
if (m_cull_all)
|
||||
if (cull_all)
|
||||
{
|
||||
// This buffer isn't getting sent to the GPU. Just allocate it on the cpu.
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_v_buffer.data();
|
||||
@ -109,68 +92,41 @@ void VertexManager::ResetBuffer(u32 stride)
|
||||
}
|
||||
else
|
||||
{
|
||||
// The index buffer is part of the VAO state, therefore we need to bind it first.
|
||||
const GLVertexFormat* vertex_format =
|
||||
static_cast<GLVertexFormat*>(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
ProgramShaderCache::BindVertexFormat(vertex_format);
|
||||
CheckBufferBinding();
|
||||
|
||||
auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
|
||||
auto buffer = m_vertex_buffer->Map(MAXVBUFFERSIZE, vertex_stride);
|
||||
m_cur_buffer_pointer = m_base_buffer_pointer = buffer.first;
|
||||
m_end_buffer_pointer = buffer.first + MAXVBUFFERSIZE;
|
||||
s_baseVertex = buffer.second / stride;
|
||||
|
||||
buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
|
||||
buffer = m_index_buffer->Map(MAXIBUFFERSIZE * sizeof(u16));
|
||||
IndexGenerator::Start((u16*)buffer.first);
|
||||
s_index_offset = buffer.second;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::Draw(u32 stride)
|
||||
void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
||||
u32* out_base_vertex, u32* out_base_index)
|
||||
{
|
||||
u32 index_size = IndexGenerator::GetIndexLen();
|
||||
u32 max_index = IndexGenerator::GetNumVerts();
|
||||
GLenum primitive_mode = 0;
|
||||
u32 vertex_data_size = num_vertices * vertex_stride;
|
||||
u32 index_data_size = num_indices * sizeof(u16);
|
||||
|
||||
switch (m_current_primitive_type)
|
||||
{
|
||||
case PrimitiveType::Points:
|
||||
primitive_mode = GL_POINTS;
|
||||
break;
|
||||
case PrimitiveType::Lines:
|
||||
primitive_mode = GL_LINES;
|
||||
break;
|
||||
case PrimitiveType::Triangles:
|
||||
primitive_mode = GL_TRIANGLES;
|
||||
break;
|
||||
case PrimitiveType::TriangleStrip:
|
||||
primitive_mode = GL_TRIANGLE_STRIP;
|
||||
break;
|
||||
}
|
||||
*out_base_vertex = vertex_stride > 0 ? (m_vertex_buffer->GetCurrentOffset() / vertex_stride) : 0;
|
||||
*out_base_index = m_index_buffer->GetCurrentOffset() / sizeof(u16);
|
||||
|
||||
if (g_ogl_config.bSupportsGLBaseVertex)
|
||||
{
|
||||
glDrawRangeElementsBaseVertex(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT,
|
||||
(u8*)nullptr + s_index_offset, (GLint)s_baseVertex);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDrawRangeElements(primitive_mode, 0, max_index, index_size, GL_UNSIGNED_SHORT,
|
||||
(u8*)nullptr + s_index_offset);
|
||||
}
|
||||
CheckBufferBinding();
|
||||
m_vertex_buffer->Unmap(vertex_data_size);
|
||||
m_index_buffer->Unmap(index_data_size);
|
||||
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
void VertexManager::UploadConstants()
|
||||
{
|
||||
GLVertexFormat* nativeVertexFmt = (GLVertexFormat*)VertexLoaderManager::GetCurrentVertexFormat();
|
||||
u32 stride = nativeVertexFmt->GetVertexStride();
|
||||
|
||||
PrepareDrawBuffers(stride);
|
||||
|
||||
// upload global constants
|
||||
ProgramShaderCache::UploadConstants();
|
||||
}
|
||||
|
||||
void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
{
|
||||
if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
|
||||
{
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
@ -178,8 +134,8 @@ void VertexManager::vFlush()
|
||||
|
||||
if (m_current_pipeline_object)
|
||||
{
|
||||
g_renderer->SetPipeline(m_current_pipeline_object);
|
||||
Draw(stride);
|
||||
static_cast<Renderer*>(g_renderer.get())->SetPipeline(m_current_pipeline_object);
|
||||
static_cast<Renderer*>(g_renderer.get())->DrawIndexed(base_index, num_indices, base_vertex);
|
||||
}
|
||||
|
||||
if (::BoundingBox::active && !g_Config.BBoxUseFragmentShaderImplementation())
|
||||
@ -191,5 +147,4 @@ void VertexManager::vFlush()
|
||||
g_Config.iSaveTargetId++;
|
||||
ClearEFBCache();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace OGL
|
||||
|
Reference in New Issue
Block a user