Use main buffers for utility draws

This commit is contained in:
Stenzek
2018-11-27 17:16:53 +10:00
parent 5ca18ff04e
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

View File

@ -35,27 +35,26 @@ public:
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
StreamBuffer* GetVertexBuffer() const;
StreamBuffer* GetIndexBuffer() const;
GLuint GetVertexBufferHandle() const;
GLuint GetIndexBufferHandle() const;
protected:
void ResetBuffer(u32 stride) override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
private:
void Draw(u32 stride);
void vFlush() override;
void PrepareDrawBuffers(u32 stride);
GLuint m_vertex_buffers;
GLuint m_index_buffers;
std::unique_ptr<StreamBuffer> m_vertex_buffer;
std::unique_ptr<StreamBuffer> m_index_buffer;
// Alternative buffers in CPU memory for primatives we are going to discard.
std::vector<u8> m_cpu_v_buffer;
std::vector<u16> m_cpu_i_buffer;
};
}
} // namespace OGL