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Use main buffers for utility draws
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@ -23,9 +23,14 @@ public:
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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private:
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void ResetBuffer(u32 stride) override;
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void vFlush() override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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protected:
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void ResetBuffer(u32 vertex_stride, bool cull_all) override;
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadConstants() override;
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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