Use main buffers for utility draws

This commit is contained in:
Stenzek
2018-11-27 17:16:53 +10:00
parent 5ca18ff04e
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

View File

@ -23,9 +23,14 @@ public:
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
private:
void ResetBuffer(u32 stride) override;
void vFlush() override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
protected:
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
void SetFormat(u8 attributeIndex, u8 primitiveType);
void ParseVertex(const PortableVertexDeclaration& vdec, int index);