Use main buffers for utility draws

This commit is contained in:
Stenzek
2018-11-27 17:16:53 +10:00
parent 5ca18ff04e
commit 7afd5cc2fb
32 changed files with 533 additions and 681 deletions

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/Compiler.h"
@ -56,6 +57,13 @@ void IndexGenerator::AddIndices(int primitive, u32 numVerts)
base_index += numVerts;
}
void IndexGenerator::AddExternalIndices(const u16* indices, u32 num_indices, u32 num_vertices)
{
std::memcpy(index_buffer_current, indices, sizeof(u16) * num_indices);
index_buffer_current += num_indices;
base_index += num_vertices;
}
// Triangles
template <bool pr>
DOLPHIN_FORCE_INLINE u16* IndexGenerator::WriteTriangle(u16* Iptr, u32 index1, u32 index2,

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@ -18,6 +18,8 @@ public:
static void AddIndices(int primitive, u32 numVertices);
static void AddExternalIndices(const u16* indices, u32 num_indices, u32 num_vertices);
// returns numprimitives
static u32 GetNumVerts() { return base_index; }
static u32 GetIndexLen() { return (u32)(index_buffer_current - BASEIptr); }

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@ -114,6 +114,10 @@ public:
{
}
// Drawing with currently-bound pipeline state.
virtual void Draw(u32 base_vertex, u32 num_vertices) {}
virtual void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) {}
// Shader modules/objects.
virtual std::unique_ptr<AbstractShader>
CreateShaderFromSource(ShaderStage stage, const char* source, size_t length) = 0;
@ -192,16 +196,6 @@ public:
virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
// Drawing utility shaders.
virtual void DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, const void* vertices,
u32 vertex_stride, u32 num_vertices)
{
}
virtual void DispatchComputeShader(const AbstractShader* shader, const void* uniforms,
u32 uniforms_size, u32 groups_x, u32 groups_y, u32 groups_z)
{
}
void ShowOSDMessage(OSDMessage message);
protected:

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@ -27,6 +27,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
@ -131,7 +132,7 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
// need to alloc new buffer
if (m_is_flushed)
{
g_vertex_manager->ResetBuffer(stride);
g_vertex_manager->ResetBuffer(stride, cullall);
m_is_flushed = false;
}
@ -209,6 +210,28 @@ std::pair<size_t, size_t> VertexManagerBase::ResetFlushAspectRatioCount()
return val;
}
void VertexManagerBase::UploadUtilityVertices(const void* vertices, u32 vertex_stride,
u32 num_vertices, const u16* indices, u32 num_indices,
u32* out_base_vertex, u32* out_base_index)
{
// The GX vertex list should be flushed before any utility draws occur.
ASSERT(m_is_flushed);
// Copy into the buffers usually used for GX drawing.
ResetBuffer(std::max(vertex_stride, 1u), false);
if (vertices)
{
const u32 copy_size = vertex_stride * num_vertices;
ASSERT((m_cur_buffer_pointer + copy_size) <= m_end_buffer_pointer);
std::memcpy(m_cur_buffer_pointer, vertices, copy_size);
m_cur_buffer_pointer += copy_size;
}
if (indices)
IndexGenerator::AddExternalIndices(indices, num_indices, num_vertices);
CommitBuffer(num_vertices, vertex_stride, num_indices, out_base_vertex, out_base_index);
}
static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
bool has_arbitrary_mips)
{
@ -384,19 +407,35 @@ void VertexManagerBase::Flush()
if (!m_cull_all)
{
// Update and upload constants. Note for the Vulkan backend, this must occur before the
// vertex/index buffer is committed, otherwise the data will be associated with the
// previous command buffer, instead of the one with the draw if there is an overflow.
GeometryShaderManager::SetConstants();
PixelShaderManager::SetConstants();
UploadConstants();
// Now the vertices can be flushed to the GPU.
const u32 num_indices = IndexGenerator::GetIndexLen();
u32 base_vertex, base_index;
CommitBuffer(IndexGenerator::GetNumVerts(),
VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride(), num_indices,
&base_vertex, &base_index);
// Update the pipeline, or compile one if needed.
UpdatePipelineConfig();
UpdatePipelineObject();
if (m_current_pipeline_object)
{
g_renderer->SetPipeline(m_current_pipeline_object);
if (PerfQueryBase::ShouldEmulate())
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
// set the rest of the global constants
GeometryShaderManager::SetConstants();
PixelShaderManager::SetConstants();
DrawCurrentBatch(base_index, num_indices, base_vertex);
INCSTAT(stats.thisFrame.numDrawCalls);
if (PerfQueryBase::ShouldEmulate())
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
g_vertex_manager->vFlush();
if (PerfQueryBase::ShouldEmulate())
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
if (PerfQueryBase::ShouldEmulate())
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
}
}
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
@ -413,7 +452,6 @@ void VertexManagerBase::Flush()
void VertexManagerBase::DoState(PointerWrap& p)
{
p.Do(m_zslope);
g_vertex_manager->vDoState(p);
}
void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)

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@ -69,9 +69,29 @@ public:
m_pipeline_config_changed = true;
}
// Utility pipeline drawing (e.g. EFB copies, post-processing, UI).
virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) = 0;
void UploadUtilityVertices(const void* vertices, u32 vertex_stride, u32 num_vertices,
const u16* indices, u32 num_indices, u32* out_base_vertex,
u32* out_base_index);
protected:
virtual void vDoState(PointerWrap& p) {}
virtual void ResetBuffer(u32 stride) = 0;
// Vertex buffers/index buffer creation.
virtual void CreateDeviceObjects() {}
virtual void DestroyDeviceObjects() {}
// Prepares the buffer for the next batch of vertices.
virtual void ResetBuffer(u32 vertex_stride, bool cull_all) = 0;
// Commits/uploads the current batch of vertices.
virtual void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index) = 0;
// Uploads uniform buffers for GX draws.
virtual void UploadConstants() = 0;
// Issues the draw call for the current batch in the backend.
virtual void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) = 0;
u8* m_cur_buffer_pointer = nullptr;
u8* m_base_buffer_pointer = nullptr;
@ -98,10 +118,6 @@ private:
size_t m_flush_count_4_3 = 0;
size_t m_flush_count_anamorphic = 0;
virtual void vFlush() = 0;
virtual void CreateDeviceObjects() {}
virtual void DestroyDeviceObjects() {}
void UpdatePipelineConfig();
void UpdatePipelineObject();
};