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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #6975 from JosJuice/qt-fast-gamelist
DolphinQt2: Show cached games before checking whether they exist on disk
This commit is contained in:
@ -18,8 +18,7 @@ const QSize GAMECUBE_BANNER_SIZE(96, 32);
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GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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{
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connect(&m_tracker, &GameTracker::GameLoaded, this, &GameListModel::UpdateGame);
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connect(&m_tracker, &GameTracker::GameRemoved, this,
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[this](const QString& path) { RemoveGame(path.toStdString()); });
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connect(&m_tracker, &GameTracker::GameRemoved, this, &GameListModel::RemoveGame);
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connect(&Settings::Instance(), &Settings::PathAdded, &m_tracker, &GameTracker::AddDirectory);
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connect(&Settings::Instance(), &Settings::PathRemoved, &m_tracker, &GameTracker::RemoveDirectory);
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connect(&Settings::Instance(), &Settings::PathReloadRequested, &m_tracker,
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@ -28,6 +27,8 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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for (const QString& dir : Settings::Instance().GetPaths())
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m_tracker.AddDirectory(dir);
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m_tracker.Start();
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connect(&Settings::Instance(), &Settings::ThemeChanged, [this] {
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// Tell the view to repaint. The signal 'dataChanged' also seems like it would work here, but
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// unfortunately it won't cause a repaint until the view is focused.
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@ -30,8 +30,10 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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switch (command.type)
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{
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case CommandType::LoadCache:
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m_cache.Load();
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LoadCache();
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break;
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case CommandType::Start:
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StartInternal();
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case CommandType::AddDirectory:
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AddDirectoryInternal(command.path);
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break;
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@ -52,6 +54,52 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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// TODO: When language changes, reload m_title_database and call m_cache.UpdateAdditionalMetadata
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}
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void GameTracker::LoadCache()
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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m_cache.Load();
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}
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void GameTracker::Start()
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{
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if (m_initial_games_emitted)
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return;
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m_initial_games_emitted = true;
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std::lock_guard<std::mutex> lk(m_mutex);
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m_load_thread.EmplaceItem(Command{CommandType::Start, {}});
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m_cache.ForEach(
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[this](const std::shared_ptr<const UICommon::GameFile>& game) { emit GameLoaded(game); });
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}
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void GameTracker::StartInternal()
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{
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if (m_started)
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return;
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m_started = true;
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std::vector<std::string> paths;
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paths.reserve(m_tracked_files.size());
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for (const QString& path : m_tracked_files.keys())
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paths.push_back(path.toStdString());
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auto emit_game_loaded = [this](const std::shared_ptr<const UICommon::GameFile>& game) {
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emit GameLoaded(std::move(game));
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};
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auto emit_game_removed = [this](const std::string& path) { emit GameRemoved(path); };
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std::lock_guard<std::mutex> lk(m_mutex);
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bool cache_updated = m_cache.Update(paths, emit_game_loaded, emit_game_removed);
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cache_updated |= m_cache.UpdateAdditionalMetadata(m_title_database, emit_game_loaded);
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if (cache_updated)
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m_cache.Save();
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}
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void GameTracker::AddDirectory(const QString& dir)
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{
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m_load_thread.EmplaceItem(Command{CommandType::AddDirectory, dir});
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@ -108,7 +156,8 @@ void GameTracker::RemoveDirectoryInternal(const QString& dir)
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{
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removePath(path);
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m_tracked_files.remove(path);
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emit GameRemoved(path);
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if (m_started)
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emit GameRemoved(path.toStdString());
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}
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}
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}
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@ -143,7 +192,8 @@ void GameTracker::UpdateDirectoryInternal(const QString& dir)
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if (tracked_file.empty())
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{
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m_tracked_files.remove(missing);
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GameRemoved(missing);
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if (m_started)
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GameRemoved(missing.toStdString());
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}
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}
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}
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@ -152,14 +202,16 @@ void GameTracker::UpdateFileInternal(const QString& file)
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{
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if (QFileInfo(file).exists())
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{
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GameRemoved(file);
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if (m_started)
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GameRemoved(file.toStdString());
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addPath(file);
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LoadGame(file);
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}
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else if (removePath(file))
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{
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m_tracked_files.remove(file);
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emit GameRemoved(file);
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if (m_started)
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emit GameRemoved(file.toStdString());
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}
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}
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@ -187,6 +239,9 @@ QSet<QString> GameTracker::FindMissingFiles(const QString& dir)
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void GameTracker::LoadGame(const QString& path)
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{
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if (!m_started)
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return;
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const std::string converted_path = path.toStdString();
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if (!DiscIO::ShouldHideFromGameList(converted_path))
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{
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@ -5,6 +5,8 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <string>
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#include <QFileSystemWatcher>
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#include <QMap>
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@ -26,15 +28,23 @@ class GameTracker final : public QFileSystemWatcher
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public:
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explicit GameTracker(QObject* parent = nullptr);
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// A GameTracker won't emit any signals until this function has been called.
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// Before you call this function, make sure to call AddDirectory for all
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// directories you want to track, otherwise games will briefly disappear
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// until you call AddDirectory and the GameTracker finishes scanning the file system.
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void Start();
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void AddDirectory(const QString& dir);
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void RemoveDirectory(const QString& dir);
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void ReloadDirectory(const QString& dir);
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signals:
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void GameLoaded(std::shared_ptr<const UICommon::GameFile> game);
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void GameRemoved(const QString& path);
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void GameRemoved(const std::string& path);
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private:
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void LoadCache();
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void StartInternal();
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void UpdateDirectory(const QString& dir);
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void UpdateFile(const QString& path);
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void AddDirectoryInternal(const QString& dir);
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@ -47,6 +57,7 @@ private:
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enum class CommandType
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{
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LoadCache,
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Start,
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AddDirectory,
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RemoveDirectory,
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UpdateDirectory,
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@ -64,6 +75,10 @@ private:
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Common::WorkQueueThread<Command> m_load_thread;
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UICommon::GameFileCache m_cache;
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Core::TitleDatabase m_title_database;
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std::mutex m_mutex;
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bool m_started = false;
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bool m_initial_games_emitted = false;
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};
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Q_DECLARE_METATYPE(std::shared_ptr<const UICommon::GameFile>)
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Q_DECLARE_METATYPE(std::string)
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