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Support texture and screenshot dumping using WIC, no XP support.
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@ -11,6 +11,7 @@ namespace DX11
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namespace D3D
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{
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HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, LPCWSTR wzFilename, int width, int height, bool saveAlpha = true);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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}
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