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D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
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@ -8,6 +8,7 @@
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#include <string>
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#include "Common/MathUtil.h"
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#include "VideoCommon/RenderBase.h"
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namespace DX11
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{
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@ -67,6 +68,8 @@ namespace D3D
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u32 slice = 0);
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void drawClearQuad(u32 Color, float z);
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void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
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void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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}
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}
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