D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB

This commit is contained in:
Stenzek
2015-12-19 15:45:21 +10:00
parent e638775bc7
commit 7b628c99ec
4 changed files with 131 additions and 28 deletions

View File

@ -8,6 +8,7 @@
#include <string>
#include "Common/MathUtil.h"
#include "VideoCommon/RenderBase.h"
namespace DX11
{
@ -67,6 +68,8 @@ namespace D3D
u32 slice = 0);
void drawClearQuad(u32 Color, float z);
void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points);
}
}