D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB

This commit is contained in:
Stenzek
2015-12-19 15:45:21 +10:00
parent e638775bc7
commit 7b628c99ec
4 changed files with 131 additions and 28 deletions

View File

@ -37,6 +37,8 @@ public:
void RenderText(const std::string& text, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;