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D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
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@ -37,6 +37,8 @@ public:
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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