remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-02-04 17:33:59 +00:00
parent ad88b27c76
commit 7b7cfa940e
18 changed files with 194 additions and 985 deletions

View File

@ -205,10 +205,10 @@ void Flush()
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
TextureMngr::EnableTex2D(i);
}
if (g_Config.iLog & CONF_PRIMLOG) {
if (g_Config.iLog & CONF_SAVETEXTURES) {
// save the textures
char strfile[255];
sprintf(strfile, "frames/tex%.3d_%d.tga", g_Config.iSaveTargetId, i);
sprintf(strfile, "%sframes/tex%.3d_%d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId, i);
SaveTexture(strfile, tentry->isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
}
}
@ -269,20 +269,20 @@ void Flush()
}
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_PRIMLOG) {
if (g_Config.iLog & CONF_SAVESHADERS) {
// save the shaders
char strfile[255];
sprintf(strfile, "frames/ps%.3d.txt", g_Config.iSaveTargetId);
sprintf(strfile, "%sframes/ps%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
std::ofstream fps(strfile);
fps << ps->strprog.c_str();
sprintf(strfile, "frames/vs%.3d.txt", g_Config.iSaveTargetId);
sprintf(strfile, "%sframes/vs%.3d.txt", FULL_DUMP_DIR, g_Config.iSaveTargetId);
std::ofstream fvs(strfile);
fvs << vs->strprog.c_str();
}
if (g_Config.iLog & CONF_SAVETARGETS) {
char str[128];
sprintf(str, "frames/targ%.3d.tga", g_Config.iSaveTargetId);
sprintf(str, "%sframes/targ%.3d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId);
Renderer::SaveRenderTarget(str, 0);
}
#endif