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Updated GetGameDisplayName to use rc_client
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@ -398,7 +398,7 @@ void AchievementManager::FetchBadges()
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void AchievementManager::DoFrame()
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{
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if (!m_is_game_loaded || !Core::IsCPUThread())
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if (!IsGameLoaded() || !Core::IsCPUThread())
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return;
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if (m_framecount == 0x200)
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{
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@ -532,9 +532,9 @@ const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() cons
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return m_player_badge;
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}
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std::string AchievementManager::GetGameDisplayName() const
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std::string_view AchievementManager::GetGameDisplayName() const
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{
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return IsGameLoaded() ? m_game_data.title : "";
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return IsGameLoaded() ? std::string_view(rc_client_get_game_info(m_client)->title) : "";
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}
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AchievementManager::PointSpread AchievementManager::TallyScore() const
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