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Merge pull request #7224 from lioncash/warning
VideoCommon/DolphinQt2: Resolve compiler warnings
This commit is contained in:
@ -20,7 +20,7 @@
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#include "UICommon/GameFile.h"
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#include "UICommon/GameFile.h"
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PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
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PatchesWidget::PatchesWidget(const UICommon::GameFile& game)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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: m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
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{
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{
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IniFile game_ini_local;
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IniFile game_ini_local;
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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@ -48,7 +48,6 @@ private:
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QPushButton* m_remove_button;
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QPushButton* m_remove_button;
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std::vector<PatchEngine::Patch> m_patches;
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std::vector<PatchEngine::Patch> m_patches;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::string m_game_id;
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u16 m_game_revision;
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u16 m_game_revision;
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};
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};
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@ -32,7 +32,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
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connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
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connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
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connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
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connect(&Settings::Instance(), &Settings::AutoRefreshToggled, this, [this] {
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connect(&Settings::Instance(), &Settings::AutoRefreshToggled, this, [] {
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const auto paths = Settings::Instance().GetPaths();
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const auto paths = Settings::Instance().GetPaths();
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for (const auto& path : paths)
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for (const auto& path : paths)
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@ -1515,14 +1515,15 @@ TextureCacheBase::CopyFilterCoefficientArray TextureCacheBase::GetRAMCopyFilterC
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{
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{
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// To simplify the backend, we precalculate the three coefficients in common. Coefficients 0, 1
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// To simplify the backend, we precalculate the three coefficients in common. Coefficients 0, 1
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// are for the row above, 2, 3, 4 are for the current pixel, and 5, 6 are for the row below.
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// are for the row above, 2, 3, 4 are for the current pixel, and 5, 6 are for the row below.
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return {
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return {{
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static_cast<float>(static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1])) /
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static_cast<float>(static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1])) /
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64.0f,
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64.0f,
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static_cast<float>(static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
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static_cast<float>(static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
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static_cast<u32>(coefficients[4])) /
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static_cast<u32>(coefficients[4])) /
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64.0f,
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64.0f,
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static_cast<float>(static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])) /
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static_cast<float>(static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])) /
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64.0f};
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64.0f,
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}};
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}
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}
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TextureCacheBase::CopyFilterCoefficientArray TextureCacheBase::GetVRAMCopyFilterCoefficients(
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TextureCacheBase::CopyFilterCoefficientArray TextureCacheBase::GetVRAMCopyFilterCoefficients(
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