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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
JIT: add basic register allocation heuristics
Should be at least a bit better than the previous LRU approach. Currently has two basic components: whether a register is dirty (dirty registers need to be stored, so clobbering them hurts more) and how many other registers will be used between now and the next time a register gets used. Also don't pre-load values that don't need to be in registers.
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@ -603,6 +603,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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js.compilerPC = ops[i].address;
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js.op = &ops[i];
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js.instructionNumber = i;
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js.instructionsLeft = (code_block.m_num_instructions - 1) - i;
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const GekkoOPInfo *opinfo = ops[i].opinfo;
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js.downcountAmount += opinfo->numCycles;
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@ -737,7 +738,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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for (int k = 0; k < 3 && gpr.NumFreeRegisters() >= 2; k++)
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{
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int reg = ops[i].regsIn[k];
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if (reg >= 0 && (ops[i].gprInUse & (1 << reg)) && !gpr.R(reg).IsImm())
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if (reg >= 0 && (ops[i].gprInReg & (1 << reg)) && !gpr.R(reg).IsImm())
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gpr.BindToRegister(reg, true, false);
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}
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for (int k = 0; k < 4 && fpr.NumFreeRegisters() >= 2; k++)
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@ -11,7 +11,7 @@
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using namespace Gen;
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using namespace PowerPC;
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RegCache::RegCache() : emit(nullptr), cur_use_quantum(0)
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RegCache::RegCache() : emit(nullptr)
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{
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}
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@ -29,7 +29,6 @@ void RegCache::Start()
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regs[i].location = GetDefaultLocation(i);
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regs[i].away = false;
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regs[i].locked = false;
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regs[i].last_used_quantum = 0;
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}
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// todo: sort to find the most popular regs
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@ -96,6 +95,82 @@ void RegCache::UnlockAllX()
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xreg.locked = false;
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}
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u32 GPRRegCache::GetRegUtilization()
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{
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return jit->js.op->gprInReg;
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}
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u32 FPURegCache::GetRegUtilization()
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{
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return jit->js.op->gprInReg;
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}
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u32 GPRRegCache::CountRegsIn(size_t preg, u32 lookahead)
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{
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u32 regsUsed = 0;
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for (u32 i = 1; i < lookahead; i++)
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{
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for (int j = 0; j < 3; j++)
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if (jit->js.op[i].regsIn[j] >= 0)
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regsUsed |= 1 << jit->js.op[i].regsIn[j];
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for (int j = 0; j < 3; j++)
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if (jit->js.op[i].regsIn[j] == preg)
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return regsUsed;
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}
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return regsUsed;
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}
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u32 FPURegCache::CountRegsIn(size_t preg, u32 lookahead)
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{
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u32 regsUsed = 0;
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for (u32 i = 1; i < lookahead; i++)
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{
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for (int j = 0; j < 4; j++)
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if (jit->js.op[i].fregsIn[j] >= 0)
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regsUsed |= 1 << jit->js.op[i].fregsIn[j];
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for (int j = 0; j < 4; j++)
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if (jit->js.op[i].fregsIn[j] == preg)
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return regsUsed;
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}
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return regsUsed;
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}
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// Estimate roughly how bad it would be to de-allocate this register. Higher score
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// means more bad.
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float RegCache::ScoreRegister(X64Reg xr)
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{
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size_t preg = xregs[xr].ppcReg;
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float score = 0;
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// If it's not dirty, we don't need a store to write it back to the register file, so
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// bias a bit against dirty registers. Testing shows that a bias of 2 seems roughly
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// right: 3 causes too many extra clobbers, while 1 saves very few clobbers relative
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// to the number of extra stores it causes.
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if (xregs[xr].dirty)
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score += 2;
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// If the register isn't actually needed in a physical register for a later instruction,
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// writing it back to the register file isn't quite as bad.
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if (GetRegUtilization() & (1 << preg))
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{
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u32 regsUsed = 0;
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// Don't look too far ahead; we don't want to have quadratic compilation times for
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// enormous block sizes!
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// This actually improves register allocation a tiny bit; I'm not sure why.
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u32 lookahead = std::min(jit->js.instructionsLeft, 64);
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// Count how many other registers are going to be used before we need this one again.
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u32 regs_in = CountRegsIn(preg, lookahead);
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u32 regs_in_count = 0;
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for (int i = 0; i < 32; i++)
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regs_in_count += !!(regs_in & (1 << i));
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// Totally ad-hoc heuristic to bias based on how many other registers we'll need
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// before this one gets used again.
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score += 1 + 2 * (5 - log2f(1 + (float)regs_in_count));
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}
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return score;
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}
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X64Reg RegCache::GetFreeXReg()
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{
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size_t aCount;
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@ -108,45 +183,31 @@ X64Reg RegCache::GetFreeXReg()
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return (X64Reg)xr;
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}
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}
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// Okay, not found :( Force grab one!
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// First, see if we have any registers that are only going to be used for a float store.
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// These go through GPRs, so the cost of tossing them back into memory is lower than anything else.
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// Okay, not found; run the register allocator heuristic and figure out which register we should
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// clobber.
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float min_score = std::numeric_limits<float>::max();
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X64Reg best_xreg = INVALID_REG;
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size_t best_preg = 0;
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for (size_t i = 0; i < aCount; i++)
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{
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X64Reg xr = (X64Reg)aOrder[i];
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if (xregs[xr].locked)
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X64Reg xreg = (X64Reg)aOrder[i];
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size_t preg = xregs[xreg].ppcReg;
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if (xregs[xreg].locked || regs[preg].locked)
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continue;
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size_t preg = xregs[xr].ppcReg;
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if (!regs[preg].locked && !(jit->js.op->fprInXmm & (1 << preg)))
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float score = ScoreRegister(xreg);
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if (score < min_score)
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{
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StoreFromRegister(preg);
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return xr;
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min_score = score;
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best_xreg = xreg;
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best_preg = preg;
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}
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}
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//TODO - add a pass to grab xregs whose ppcreg is not used in the next 3 instructions
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u32 last_used = 0xFFFFFFFF;
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X64Reg last_used_xr = INVALID_REG;
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size_t last_used_preg = 0;
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for (size_t i = 0; i < aCount; i++)
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if (best_xreg != INVALID_REG)
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{
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X64Reg xr = (X64Reg)aOrder[i];
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if (xregs[xr].locked)
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continue;
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size_t preg = xregs[xr].ppcReg;
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if (!regs[preg].locked && regs[preg].last_used_quantum < last_used)
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{
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last_used = regs[preg].last_used_quantum;
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last_used_xr = xr;
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last_used_preg = preg;
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}
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}
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if (last_used_xr != INVALID_REG)
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{
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StoreFromRegister(last_used_preg);
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return last_used_xr;
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StoreFromRegister(best_preg);
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return best_xreg;
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}
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//Still no dice? Die!
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@ -197,7 +258,6 @@ void RegCache::DiscardRegContentsIfCached(size_t preg)
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xregs[xr].ppcReg = INVALID_REG;
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regs[preg].away = false;
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regs[preg].location = GetDefaultLocation(preg);
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regs[preg].last_used_quantum = 0;
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}
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}
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@ -279,7 +339,6 @@ void RegCache::BindToRegister(size_t i, bool doLoad, bool makeDirty)
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}
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regs[i].away = true;
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regs[i].location = ::Gen::R(xr);
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regs[i].last_used_quantum = ++cur_use_quantum;
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}
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else
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{
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@ -322,7 +381,6 @@ void RegCache::StoreFromRegister(size_t i, FlushMode mode)
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{
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regs[i].location = newLoc;
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regs[i].away = false;
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regs[i].last_used_quantum = 0;
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}
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}
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}
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@ -378,8 +436,6 @@ void RegCache::Flush(FlushMode mode)
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}
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}
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}
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cur_use_quantum = 0;
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}
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int RegCache::NumFreeRegisters()
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@ -20,7 +20,6 @@ struct PPCCachedReg
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Gen::OpArg location;
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bool away; // value not in source register
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bool locked;
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u32 last_used_quantum;
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};
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struct X64CachedReg
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@ -44,9 +43,12 @@ protected:
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virtual const int *GetAllocationOrder(size_t& count) = 0;
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virtual u32 GetRegUtilization() = 0;
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virtual u32 CountRegsIn(size_t preg, u32 lookahead) = 0;
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Gen::XEmitter *emit;
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u32 cur_use_quantum;
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float ScoreRegister(Gen::X64Reg xreg);
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public:
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RegCache();
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@ -134,6 +136,8 @@ public:
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Gen::OpArg GetDefaultLocation(size_t reg) const override;
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const int* GetAllocationOrder(size_t& count) override;
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void SetImmediate32(size_t preg, u32 immValue);
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u32 GetRegUtilization();
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u32 CountRegsIn(size_t preg, u32 lookahead);
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};
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@ -144,4 +148,6 @@ public:
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void LoadRegister(size_t preg, Gen::X64Reg newLoc) override;
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const int* GetAllocationOrder(size_t& count) override;
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Gen::OpArg GetDefaultLocation(size_t reg) const override;
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u32 GetRegUtilization();
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u32 CountRegsIn(size_t preg, u32 lookahead);
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};
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@ -74,6 +74,7 @@ protected:
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u32 blockStart;
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UGeckoInstruction next_inst; // for easy peephole opt.
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int instructionNumber;
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int instructionsLeft;
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int downcountAmount;
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u32 numLoadStoreInst;
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u32 numFloatingPointInst;
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@ -796,57 +796,56 @@ u32 PPCAnalyzer::Analyze(u32 address, CodeBlock *block, CodeBuffer *buffer, u32
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// Scan for flag dependencies; assume the next block (or any branch that can leave the block)
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// wants flags, to be safe.
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bool wantsCR0 = true;
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bool wantsCR1 = true;
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bool wantsFPRF = true;
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bool wantsCA = true;
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u32 fregInUse = 0;
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u32 regInUse = 0;
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u32 fregInXmm = 0;
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bool wantsCR0 = true, wantsCR1 = true, wantsFPRF = true, wantsCA = true;
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u32 fprInUse = 0, gprInUse = 0, gprInReg = 0, fprInXmm = 0;
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for (int i = block->m_num_instructions - 1; i >= 0; i--)
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{
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bool opWantsCR0 = code[i].wantsCR0;
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bool opWantsCR1 = code[i].wantsCR1;
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bool opWantsCR0 = code[i].wantsCR0;
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bool opWantsCR1 = code[i].wantsCR1;
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bool opWantsFPRF = code[i].wantsFPRF;
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bool opWantsCA = code[i].wantsCA;
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code[i].wantsCR0 = wantsCR0 || code[i].canEndBlock;
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code[i].wantsCR1 = wantsCR1 || code[i].canEndBlock;
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bool opWantsCA = code[i].wantsCA;
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code[i].wantsCR0 = wantsCR0 || code[i].canEndBlock;
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code[i].wantsCR1 = wantsCR1 || code[i].canEndBlock;
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code[i].wantsFPRF = wantsFPRF || code[i].canEndBlock;
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code[i].wantsCA = wantsCA || code[i].canEndBlock;
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wantsCR0 |= opWantsCR0 || code[i].canEndBlock;
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wantsCR1 |= opWantsCR1 || code[i].canEndBlock;
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code[i].wantsCA = wantsCA || code[i].canEndBlock;
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wantsCR0 |= opWantsCR0 || code[i].canEndBlock;
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wantsCR1 |= opWantsCR1 || code[i].canEndBlock;
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wantsFPRF |= opWantsFPRF || code[i].canEndBlock;
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wantsCA |= opWantsCA || code[i].canEndBlock;
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wantsCR0 &= !code[i].outputCR0 || opWantsCR0;
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wantsCR1 &= !code[i].outputCR1 || opWantsCR1;
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wantsCA |= opWantsCA || code[i].canEndBlock;
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wantsCR0 &= !code[i].outputCR0 || opWantsCR0;
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wantsCR1 &= !code[i].outputCR1 || opWantsCR1;
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wantsFPRF &= !code[i].outputFPRF || opWantsFPRF;
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wantsCA &= !code[i].outputCA || opWantsCA;
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code[i].gprInUse = regInUse;
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code[i].fprInUse = fregInUse;
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code[i].fprInXmm = fregInXmm;
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wantsCA &= !code[i].outputCA || opWantsCA;
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code[i].gprInUse = gprInUse;
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code[i].fprInUse = fprInUse;
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code[i].gprInReg = gprInReg;
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code[i].fprInXmm = fprInXmm;
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// TODO: if there's no possible endblocks or exceptions in between, tell the regcache
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// we can throw away a register if it's going to be overwritten later.
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for (int j = 0; j < 3; j++)
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if (code[i].regsIn[j] >= 0)
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regInUse |= 1 << code[i].regsIn[j];
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{
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gprInUse |= 1 << code[i].regsIn[j];
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gprInReg |= 1 << code[i].regsIn[j];
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}
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for (int j = 0; j < 4; j++)
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if (code[i].fregsIn[j] >= 0)
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{
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fregInUse |= 1 << code[i].fregsIn[j];
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fprInUse |= 1 << code[i].fregsIn[j];
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if (strncmp(code[i].opinfo->opname, "stfd", 4))
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fregInXmm |= 1 << code[i].fregsIn[j];
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fprInXmm |= 1 << code[i].fregsIn[j];
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}
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// For now, we need to count output registers as "used" though; otherwise the flush
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// will result in a redundant store (e.g. store to regcache, then store again to
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// the same location later).
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for (int j = 0; j < 2; j++)
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if (code[i].regsOut[j] >= 0)
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regInUse |= 1 << code[i].regsOut[j];
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gprInUse |= 1 << code[i].regsOut[j];
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if (code[i].fregOut >= 0)
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{
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fregInUse |= 1 << code[i].fregOut;
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fprInUse |= 1 << code[i].fregOut;
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if (strncmp(code[i].opinfo->opname, "stfd", 4))
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fregInXmm |= 1 << code[i].fregOut;
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fprInXmm |= 1 << code[i].fregOut;
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}
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}
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return address;
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@ -43,8 +43,10 @@ struct CodeOp //16B
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bool canEndBlock;
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bool skip; // followed BL-s for example
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// which registers are still needed after this instruction in this block
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u32 gprInUse;
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u32 fprInUse;
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u32 gprInUse;
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// just because a register is in use doesn't mean we actually need or want it in an x86 register.
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u32 gprInReg;
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// we do double stores from GPRs, so we don't want to load a PowerPC floating point register into
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// an XMM only to move it again to a GPR afterwards.
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u32 fprInXmm;
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