more gl plugin cleanup, code moving

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-17 12:08:28 +00:00
parent dcbc8e78d4
commit 7bbd6fda63
12 changed files with 177 additions and 192 deletions

View File

@ -15,14 +15,11 @@
static GLuint s_vboBuffers[0x40] = {0};
static int s_nCurVBOIndex = 0; // current free buffer
static GLenum s_prevprimitive = 0; // current primitive type
static u8 *s_pBaseBufferPointer = NULL;
static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
static u32 s_prevcomponents; // previous state set
u8* VertexManager::s_pCurBufferPointer = NULL;
u32 VertexManager::s_prevvbstride;
u32 VertexManager::s_prevcomponents; // previous state set
const GLenum c_primitiveType[8] =
{
@ -45,14 +42,9 @@ bool VertexManager::Init()
s_GlobalVtxDesc.Hex = 0;
s_prevcomponents = 0;
s_prevvbstride = 12; // just pos
s_prevprimitive = 0;
s_pBaseBufferPointer = (u8*)AllocateMemoryPages(MAX_BUFFER_SIZE);
s_pCurBufferPointer = s_pBaseBufferPointer;
for (u32 i = 0; i < ARRAYSIZE(shiftLookup); i++)
shiftLookup[i] = 1.0f / float(1 << i);
s_nCurVBOIndex = 0;
glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
for (u32 i = 0; i < ARRAYSIZE(s_vboBuffers); ++i) {
@ -80,7 +72,7 @@ void VertexManager::Destroy()
void VertexManager::ResetBuffer()
{
s_nCurVBOIndex = (s_nCurVBOIndex+1)%ARRAYSIZE(s_vboBuffers);
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = s_pBaseBufferPointer;
s_vStoredPrimitives.resize(0);
}
@ -88,20 +80,19 @@ void VertexManager::ResetBuffer()
void VertexManager::ResetComponents()
{
s_prevcomponents = 0;
s_prevvbstride = 12; // just pos
s_prevprimitive = 0;
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
for (int i = 0; i < 8; ++i) glDisableClientState(GL_TEXTURE_COORD_ARRAY);
for (int i = 0; i < 8; i++)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
int VertexManager::GetRemainingSize()
{
return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer-s_pBaseBufferPointer);
return MAX_BUFFER_SIZE - (int)(s_pCurBufferPointer - s_pBaseBufferPointer);
}
void VertexManager::AddVertices(int primitive, int numvertices)
@ -122,8 +113,8 @@ void VertexManager::Flush()
if (s_vStoredPrimitives.size() == 0)
return;
_assert_( fnSetupVertexPointers != NULL );
_assert_( s_pCurBufferPointer != s_pBaseBufferPointer );
_assert_(fnSetupVertexPointers != NULL);
_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
#ifdef _DEBUG
PRIM_LOG("frame%d:\ncomps=0x%x, texgen=%d, numchan=%d, dualtex=%d, ztex=%d, proj=%d, cole=%d, alpe=%d, ze=%d\n", g_Config.iSaveTargetId, s_prevcomponents, xfregs.numTexGens,
@ -135,6 +126,7 @@ void VertexManager::Flush()
ch = &xfregs.colChans[i].alpha;
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d\n", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
}
for (int i = 0; i < xfregs.numTexGens; ++i) {
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP ) tinfo.hex &= 0x7ff;
@ -183,7 +175,7 @@ void VertexManager::Flush()
for (int i = 0; i < 8; i++) {
if (usedtextures & (1 << i)) {
glActiveTexture(GL_TEXTURE0+i);
FourTexUnits &tex = bpmem.tex[i>>2];
TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
@ -193,9 +185,9 @@ void VertexManager::Flush()
// texture loaded fine, set dims for pixel shader
if (tentry->isNonPow2) {
PixelShaderMngr::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
nonpow2tex |= 1<<i;
if (tentry->mode.wrap_s > 0 ) nonpow2tex |= 1<<(8+i);
if (tentry->mode.wrap_t > 0 ) nonpow2tex |= 1<<(16+i);
nonpow2tex |= 1 << i;
if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
TextureMngr::EnableTexRECT(i);
}
// if texture is power of two, set to ones (since don't need scaling)
@ -226,7 +218,7 @@ void VertexManager::Flush()
FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
_assert_( ps != NULL && vs != NULL );
_assert_(ps != NULL && vs != NULL);
bool bRestoreBuffers = false;
if (Renderer::GetZBufferTarget()) {
@ -241,9 +233,9 @@ void VertexManager::Flush()
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
bRestoreBuffers = true;
}
}
else
} else {
Renderer::SetRenderMode(Renderer::RM_Normal);
}
// set global constants
VertexShaderMngr::SetConstants(*vs);
@ -258,8 +250,7 @@ void VertexManager::Flush()
#endif
int offset = 0;
vector< pair<int, int> >::iterator it;
for (it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
for (vector< pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it) {
glDrawArrays(it->first, offset, it->second);
offset += it->second;
}
@ -323,3 +314,59 @@ void VertexManager::LoadCPReg(u32 SubCmd, u32 Value)
case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
}
}
void VertexManager::EnableComponents(u32 components)
{
if (s_prevcomponents != components) {
VertexManager::Flush();
// matrices
if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX)) {
if (components & VB_HAS_POSMTXIDX)
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
else
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
}
// normals
if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0)) {
if (components & VB_HAS_NRM0)
glEnableClientState(GL_NORMAL_ARRAY);
else
glDisableClientState(GL_NORMAL_ARRAY);
}
if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1)) {
if (components & VB_HAS_NRM1) {
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
else {
glDisableVertexAttribArray(SHADER_NORM1_ATTRIB);
glDisableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
}
// color
for (int i = 0; i < 2; ++i) {
if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i))) {
if (components & (VB_HAS_COL0 << 0))
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
}
}
// tex
for (int i = 0; i < 8; ++i) {
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i))) {
glClientActiveTexture(GL_TEXTURE0 + i);
if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
s_prevcomponents = components;
}
}