Merge branch 'master' into android-new-control-input-overlay

Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
This commit is contained in:
Ryan Houdek
2013-11-29 21:27:17 -06:00
31 changed files with 218 additions and 236 deletions

View File

@ -1028,6 +1028,59 @@ void CFrame::OnMouse(wxMouseEvent& event)
event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
}
#endif
// next handlers are all for FreeLook, so we don't need to check them if disabled
if(!g_Config.bFreeLook)
{
event.Skip();
return;
}
// Free look variables
static bool mouseLookEnabled = false;
static bool mouseMoveEnabled = false;
static float lastMouse[2];
if(event.MiddleDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseMoveEnabled = true;
}
else if(event.RightDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseLookEnabled = true;
}
else if(event.MiddleUp())
{
mouseMoveEnabled = false;
}
else if(event.RightUp())
{
mouseLookEnabled = false;
}
// no button, so it's a move event
else if(event.GetButton() == wxMOUSE_BTN_NONE)
{
if (mouseLookEnabled)
{
VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
(event.GetY() - lastMouse[1]) / 200.0f);
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
}
if (mouseMoveEnabled)
{
VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
(event.GetY() - lastMouse[1]) / 50.0f);
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
}
}
event.Skip();
}

View File

@ -18,7 +18,6 @@
#include "Host.h"
#include "VideoConfig.h"
#include "../GLInterface.h"
#include "VertexShaderManager.h"
#if USE_EGL
bool cXInterface::ServerConnect(void)
@ -166,10 +165,6 @@ void cX11Window::DestroyXWindow(void)
void cX11Window::XEventThread()
#endif
{
// Free look variables
static bool mouseLookEnabled = false;
static bool mouseMoveEnabled = false;
static float lastMouse[2];
while (GLWin.win)
{
XEvent event;
@ -177,58 +172,6 @@ void cX11Window::XEventThread()
{
XNextEvent(GLWin.evdpy, &event);
switch(event.type) {
case ButtonPress:
if (g_Config.bFreeLook)
{
switch (event.xbutton.button)
{
case 2: // Middle button
lastMouse[0] = event.xbutton.x;
lastMouse[1] = event.xbutton.y;
mouseMoveEnabled = true;
break;
case 3: // Right button
lastMouse[0] = event.xbutton.x;
lastMouse[1] = event.xbutton.y;
mouseLookEnabled = true;
break;
}
}
break;
case ButtonRelease:
if (g_Config.bFreeLook)
{
switch (event.xbutton.button)
{
case 2: // Middle button
mouseMoveEnabled = false;
break;
case 3: // Right button
mouseLookEnabled = false;
break;
}
}
break;
case MotionNotify:
if (g_Config.bFreeLook)
{
if (mouseLookEnabled)
{
VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f,
(event.xmotion.y - lastMouse[1]) / 200.0f);
lastMouse[0] = event.xmotion.x;
lastMouse[1] = event.xmotion.y;
}
if (mouseMoveEnabled)
{
VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f,
(event.xmotion.y - lastMouse[1]) / 50.0f);
lastMouse[0] = event.xmotion.x;
lastMouse[1] = event.xmotion.y;
}
}
break;
case ConfigureNotify:
GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height);
break;