VideoBackends: add a way to load data into a specific level AND layer, default to layer 0

This commit is contained in:
iwubcode
2023-01-27 18:46:53 -06:00
parent 41272dc5f1
commit 7bea39b39e
15 changed files with 43 additions and 42 deletions

View File

@ -56,7 +56,7 @@ void Metal::Texture::ResolveFromTexture(const AbstractTexture* src,
static constexpr u32 STAGING_TEXTURE_UPLOAD_THRESHOLD = 1024 * 1024 * 4;
void Metal::Texture::Load(u32 level, u32 width, u32 height, u32 row_length, //
const u8* buffer, size_t buffer_size)
const u8* buffer, size_t buffer_size, u32 layer)
{
@autoreleasepool
{
@ -89,7 +89,7 @@ void Metal::Texture::Load(u32 level, u32 width, u32 height, u32 row_length, //
sourceBytesPerImage:upload_size
sourceSize:MTLSizeMake(width, height, 1)
toTexture:m_tex
destinationSlice:0
destinationSlice:layer
destinationLevel:level
destinationOrigin:MTLOriginMake(0, 0, 0)];
}