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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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@ -21,7 +21,7 @@ void NullTexture::ResolveFromTexture(const AbstractTexture* src,
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}
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void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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size_t buffer_size, u32 layer)
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{
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}
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@ -25,8 +25,8 @@ public:
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u32 dst_layer, u32 dst_level) override;
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
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u32 layer) override;
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};
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class NullStagingTexture final : public AbstractStagingTexture
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