VideoBackends: add a way to load data into a specific level AND layer, default to layer 0

This commit is contained in:
iwubcode
2023-01-27 18:46:53 -06:00
parent 41272dc5f1
commit 7bea39b39e
15 changed files with 43 additions and 42 deletions

View File

@ -221,11 +221,14 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
}
void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
size_t buffer_size, u32 layer)
{
if (level >= m_config.levels)
PanicAlertFmt("Texture only has {} levels, can't update level {}", m_config.levels, level);
if (layer >= m_config.layers)
PanicAlertFmt("Texture only has {} layer, can't update layer {}", m_config.layers, layer);
const auto expected_width = std::max(1U, m_config.width >> level);
const auto expected_height = std::max(1U, m_config.height >> level);
if (width != expected_width || height != expected_height)
@ -246,7 +249,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
{
if (g_ogl_config.bSupportsTextureStorage)
{
glCompressedTexSubImage3D(target, level, 0, 0, 0, width, height, 1, gl_internal_format,
glCompressedTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_internal_format,
static_cast<GLsizei>(buffer_size), buffer);
}
else
@ -261,7 +264,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
GLenum gl_type = GetGLTypeForTextureFormat(m_config.format);
if (g_ogl_config.bSupportsTextureStorage)
{
glTexSubImage3D(target, level, 0, 0, 0, width, height, 1, gl_format, gl_type, buffer);
glTexSubImage3D(target, level, 0, 0, layer, width, height, 1, gl_format, gl_type, buffer);
}
else
{