mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
This commit is contained in:
@ -92,16 +92,13 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
|
||||
}
|
||||
|
||||
void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
||||
size_t buffer_size)
|
||||
size_t buffer_size, u32 layer)
|
||||
{
|
||||
for (u32 layer = 0; layer < m_config.layers; layer++)
|
||||
u8* data = GetData(layer, level);
|
||||
for (u32 y = 0; y < height; y++)
|
||||
{
|
||||
u8* data = GetData(layer, level);
|
||||
for (u32 y = 0; y < height; y++)
|
||||
{
|
||||
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
|
||||
width * sizeof(Pixel));
|
||||
}
|
||||
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
|
||||
width * sizeof(Pixel));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,8 +26,8 @@ public:
|
||||
u32 dst_layer, u32 dst_level) override;
|
||||
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
||||
u32 layer, u32 level) override;
|
||||
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
||||
size_t buffer_size) override;
|
||||
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
|
||||
u32 layer) override;
|
||||
|
||||
const u8* GetData(u32 layer, u32 level) const;
|
||||
u8* GetData(u32 layer, u32 level);
|
||||
|
Reference in New Issue
Block a user