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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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@ -92,16 +92,13 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
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}
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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size_t buffer_size, u32 layer)
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{
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for (u32 layer = 0; layer < m_config.layers; layer++)
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u8* data = GetData(layer, level);
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for (u32 y = 0; y < height; y++)
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{
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u8* data = GetData(layer, level);
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for (u32 y = 0; y < height; y++)
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{
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memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
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width * sizeof(Pixel));
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}
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memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
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width * sizeof(Pixel));
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}
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}
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