VideoBackends: add a way to load data into a specific level AND layer, default to layer 0

This commit is contained in:
iwubcode
2023-01-27 18:46:53 -06:00
parent 41272dc5f1
commit 7bea39b39e
15 changed files with 43 additions and 42 deletions

View File

@ -92,16 +92,13 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
}
void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
size_t buffer_size, u32 layer)
{
for (u32 layer = 0; layer < m_config.layers; layer++)
u8* data = GetData(layer, level);
for (u32 y = 0; y < height; y++)
{
u8* data = GetData(layer, level);
for (u32 y = 0; y < height; y++)
{
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
width * sizeof(Pixel));
}
memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
width * sizeof(Pixel));
}
}