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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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@ -23,7 +23,7 @@ public:
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virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) = 0;
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virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) = 0;
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size_t buffer_size, u32 layer = 0) = 0;
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// Hints to the backend that we have finished rendering to this texture, and it will be used
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// as a shader resource and sampled. For Vulkan, this transitions the image layout.
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