VideoBackends: add a way to load data into a specific level AND layer, default to layer 0

This commit is contained in:
iwubcode
2023-01-27 18:46:53 -06:00
parent 41272dc5f1
commit 7bea39b39e
15 changed files with 43 additions and 42 deletions

View File

@ -23,7 +23,7 @@ public:
virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
size_t buffer_size, u32 layer = 0) = 0;
// Hints to the backend that we have finished rendering to this texture, and it will be used
// as a shader resource and sampled. For Vulkan, this transitions the image layout.