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VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d presets.
Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset. Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset. Added OSD message for convergence/depth changes. Presets are saved into per-game configs.
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@ -1416,29 +1416,73 @@ void CFrame::ParseHotkeys()
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{
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State::Load(g_saveSlot);
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}
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if (IsHotkey(HK_DECREASE_DEPTH, true))
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auto savePreset = [](const std::string& param, int value)
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{
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IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
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localIni.GetOrCreateSection("Enhancements")->Set(
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StringFromFormat("Stereo%s_%d", param.c_str(), g_Config.iStereoActivePreset),
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value);
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std::string iniFileName = File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini";
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OSD::AddMessage(StringFromFormat("%s: %d", param.c_str(), value) , 1000);
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localIni.Save(iniFileName);
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};
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if (IsHotkey(HK_DECREASE_DEPTH))
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{
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if (--g_Config.iStereoDepth < 0)
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g_Config.iStereoDepth = 0;
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g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
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savePreset("Depth", g_Config.iStereoDepth);
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}
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if (IsHotkey(HK_INCREASE_DEPTH, true))
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if (IsHotkey(HK_INCREASE_DEPTH))
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{
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if (++g_Config.iStereoDepth > 100)
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g_Config.iStereoDepth = 100;
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g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth;
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savePreset("Depth", g_Config.iStereoDepth);
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}
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if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
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if (IsHotkey(HK_DECREASE_CONVERGENCE))
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{
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g_Config.iStereoConvergence -= 5;
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if (g_Config.iStereoConvergence < 0)
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g_Config.iStereoConvergence = 0;
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g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
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savePreset("Convergence", g_Config.iStereoConvergence);
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}
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if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
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if (IsHotkey(HK_INCREASE_CONVERGENCE))
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{
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g_Config.iStereoConvergence += 5;
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if (g_Config.iStereoConvergence > 500)
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g_Config.iStereoConvergence = 500;
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g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence;
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savePreset("Convergence", g_Config.iStereoConvergence);
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}
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if (IsHotkey(HK_SWITCH_STEREOSCOPY_PRESET))
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{
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g_Config.iStereoActivePreset = !g_Config.iStereoActivePreset;
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g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
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g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
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}
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if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_0))
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{
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g_Config.iStereoActivePreset = 0;
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g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
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g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
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}
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if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_1))
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{
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g_Config.iStereoActivePreset = 1;
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g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
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g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
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}
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if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_2))
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{
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g_Config.iStereoActivePreset = 2;
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g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence;
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g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth;
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}
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static float debugSpeed = 1.0f;
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if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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