mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,13 +26,27 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_CURSOR :
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{
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float x = 0, y = 0;
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// this is starting to be a mess combining all these in one case
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float x = 0, y = 0, z = 0;
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float xx, yy;
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
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switch ((*g)->control_group->type)
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{
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case GROUP_TYPE_STICK :
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((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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else
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break;
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case GROUP_TYPE_TILT :
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((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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break;
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case GROUP_TYPE_CURSOR :
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((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
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x *= (32-1.5); x+= 32;
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y *= (32-1.5); y+= 32;
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break;
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}
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xx = (*g)->control_group->controls[3]->control_ref->State();
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xx -= (*g)->control_group->controls[2]->control_ref->State();
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@ -49,25 +63,37 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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// draw the shit
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// ir cursor forward movement
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if (z)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( 0, 64 - z*64, 64, 2);
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}
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// circle for visual aid for diagonal adjustment
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
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dc.DrawCircle( 32, 32, 32);
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else
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dc.DrawRectangle( 16, 16, 32, 32 );
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// deadzone circle
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
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if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
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{
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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// i like the dot better than the cross i think
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dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
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//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
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//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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// i like the dot better than the cross i think
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dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
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//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
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//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
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}
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// adjusted dot
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if ( x!=32 || y!=32 )
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