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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -211,7 +211,7 @@ ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGrou
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controls.push_back( new Input( modifier ) );
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settings.push_back( new Setting("Dead Zone", 0 ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Square Stick", 0 ) );
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}
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@ -253,6 +253,97 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
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controls.push_back( new Input( modifier ) );
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settings.push_back( new Setting("Dead Zone", 0 ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Circle Stick", 0 ) );
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}
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ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
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: ControlGroup( _name, GROUP_TYPE_CURSOR )
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//, z(0)
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, wiimote_initialize(_wiimote_initialize)
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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settings.push_back( new Setting("Width", 0.5f ) );
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settings.push_back( new Setting("Height", 0.5f ) );
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settings.push_back( new Setting("Top", 0.5f ) );
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}
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//void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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//{
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//#ifdef _WIN32
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// // Get the cursor position for the entire screen
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// POINT point;
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// GetCursorPos(&point);
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// // Get the cursor position relative to the upper left corner of the rendering window
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// ScreenToClient(wiimote_initialize->hWnd, &point);
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//
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// // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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// RECT Rect;
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// GetClientRect(wiimote_initialize->hWnd, &Rect);
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// // Width and height is the size of the rendering window
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// float WinWidth = (float)(Rect.right - Rect.left);
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// float WinHeight = (float)(Rect.bottom - Rect.top);
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// float XOffset = 0, YOffset = 0;
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// float PictureWidth = WinWidth, PictureHeight = WinHeight;
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//#endif
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//
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// x = ((float)point.x - XOffset) / PictureWidth;
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// y = ((float)point.y - YOffset) / PictureHeight;
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// x *=2; x-=1;
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// y *=2; y-=1;
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//}
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void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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{
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unsigned int win_width = 2, win_height = 2;
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#ifdef _WIN32
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// Get the cursor position for the entire screen
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(wiimote_initialize->hWnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT Rect;
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GetClientRect(wiimote_initialize->hWnd, &Rect);
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// Width and height is the size of the rendering window
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win_width = Rect.right - Rect.left;
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win_height = Rect.bottom - Rect.top;
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#elif defined(HAVE_X11) && HAVE_X11
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int root_x, root_y;
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struct
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{
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int x, y;
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} point = { 1, 1 };
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// i think this if can be taken out, the plugin will handle that
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if (IsFocus())
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{
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Display* const wm_display = (Display*)wiimote_initialize->hWnd;
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Window glwin = *(Window *)wiimote_initialize->pXWindow;
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XWindowAttributes win_attribs;
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XGetWindowAttributes (wm_display, glwin, &win_attribs);
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win_width = win_attribs.width;
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win_height = win_attribs.height;
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Window root_dummy, child_win;
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unsigned int mask;
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XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
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}
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#endif
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#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
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// Return the mouse position as a range from -1 to 1
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x = (float)point.x / (float)win_width * 2 - 1;
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y = (float)point.y / (float)win_height * 2 - 1;
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#else
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x = 0;
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y = 0;
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#endif
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}
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